Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Modern Aeon

30
Posts
1
Topics
8
Followers
30
Following
A member registered Nov 10, 2018 · View creator page →

Creator of

Recent community posts

Rip Taylor Simulator.

A nice ludic narrative with great art.  Fun and unique.

Takes me back!

YEAAAAAAAAHHH OOOOF!

Made me feel wistful!

Really fun!

Blood Sister: One Tough Nun

Good kitty!

Yeah, the prose from 1592 is a bit archaic.  Thanks for the compliment on the art!  That's the part I can take responsibility for/feel self conscious about!

Fun gameplay!

So addictive!  I agree that you could sort of slow down the pace at the beginning and maybe have some more initial characters that talk to you and tell you what each card does?  Who knows I could be wrong, had a great time playing this one as is!

Held my interest the whole way through.  Weird yet soothing game play.  Absolutely loved the character design.

Reminds me of Flashback

I love the way you combined the gallery shooter with top down RPG.   Really gave me a "Wow, I can't believe this hasn't been done regularly and for decades" kind of feeling.

Eerie and fun!

Fun and could not love the graphics more!

Fun art!

Love this tech demo, works great.

Probably to help game designers that would like to implement this functionality in their own work?

According to The Stanford Encyclopedia of Philosophy the point is as follows:

"In the Timaeus Plato presents an elaborately wrought account of the formation of the universe and an explanation of its impressive order and beauty. The universe, he proposes, is the product of rational, purposive, and beneficent agency. It is the handiwork of a divine Craftsman (“Demiurge,” dêmiourgos, 28a6) who, imitating an unchanging and eternal model, imposes mathematical order on a preexistent chaos to generate the ordered universe (kosmos). The governing explanatory principle of the account is teleological: the universe as a whole as well as its various parts are so arranged as to produce a vast array of good effects. For Plato this arrangement is not fortuitous, but the outcome of the deliberate intent of Intellect (nous), anthropomorphically represented by the figure of the Craftsman who plans and constructs a world that is as excellent as its nature permits it to be.

The beautiful orderliness of the universe is not only the manifestation of Intellect; it is also the model for rational souls to understand and to emulate. Such understanding and emulation restores those souls to their original state of excellence, a state that was lost in their embodiment. There is, then, an explicit ethical and religious dimension to the discourse.

This picture of a divinely created universe, though controversial from the start (see below, section 2), has captured the imagination and admiration of numerous generations of philosophers and theologians though the centuries.[1] Because of the vast scope of the work, as well as its character as a monologue—by excluding exchanges between interlocutors the discourse is much more like an authoritative statement than a set of questions to be investigated—the Timaeus was generally taken to be the culmination of its author’s intellectual achievement, particularly by thinkers in sympathy with its portrayal of the universe. This also seems to have been one of the reasons for its early translation into Latin. Calcidius’ Latin translation in the fourth century CE made it the only text of Plato available in the Middle Ages in the Latin West until the twelfth century. While it still was an important reference point for Kepler, its influence began to wane over time. In the latter part of the nineteenth and earlier part of the twentieth century interest in the Timaeus was again stimulated by the refinement of philological methods and exact historical scholarship,[2] but for most of the second half of the twentieth century the dialogue was frequently dismissed as philosophically insignificant at best and regressive at worst. It played an important role in debates about the development of Plato’s philosophy, but not much more. Recent decades, however, have witnessed a revival of interest in the Timaeus: philosophers, historians of science and of ideas, and philologists, while not necessarily persuaded by the dialogue’s bold claims, have been fascinated by its majestic account and have sympathetically entered into and sought to elucidate its conceptual structure."

I just had Battletoads flashbacks!

Great combo, surprisingly challenging!

Fun trivia game!

Snake Rattle Snake!  Snake snake rattle snake!

Really dug the multiple camera views on this one!  And the pinball paddle(s)!

I got 787!  Fun game.

Enjoyed it, but had a bit of lag on my space-bar fire, maybe that was on purpose, I remember my childhood Apple iiC Space Invaders game had some lag too!  Either way still a cool combo of Tower Defence + Space Invaders.

Pegasus is my fav!

I enjoyed taking this slimy quest!  I'd love to play a commercial game with some of the pong-to-platformer mechanics of this!

OpenTimaeus, an Open Source Gameboy Style Visual Novel Offers New Way of Reading Plato's TIMAEUS

November 19th, 2018 -- New York, NY

An entry in GitHub's 2018 "GAME-OFF" Game-Jam, Modern Aeon's OpenTimaeus is an open source, visual novel that has the look and feel of either an old gameboy game or a piece of heady edutainment playable on the Mac Classic circa somewhere between 1985 and 1989.

The entire Archer-Hind Translation from 1888 has been ported to appear on screen with monochromatic cartoon thinkers from Ancient Greece.  The text can be experienced from start to finish in any modern browser and uses the RenJS visual novel framework, built on top of Phaser, a javascript library built for online game deployment.

IMAGES ATTACHED

FULL GAME LINK: OpenTimaeus <https://andersonevans.itch.io/open-timaeus>

GITHUB LINK: OpenTimaeus Repo <https://github.com/EliCash82/OpenTimaeus>