This was hard, and a little unfair at times, but a cool concept and has some depth like gaining double jump and other cool combos of the cards in your hand. Really nice take on the theme!
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Blank Bit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #14 | 3.808 | 3.808 |
Overall | #19 | 3.692 | 3.692 |
Audio | #23 | 3.500 | 3.500 |
Gameplay | #29 | 3.385 | 3.385 |
Theme interpretation | #30 | 3.731 | 3.731 |
Graphics | #40 | 3.538 | 3.538 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository
https://github.com/patricfallon/Blank-Bit-Game
Theme interpretation
A challenging platformer/card game/arcade hybrid.
Comments
It's challenging, but I think it's the fun type of challenging. I like the idea a lot. Nice work :D
So I think as you mentioned on our game, physics are hard! I found particularly the dash and boost mechanics had less control than I would have liked. It's definitely super hard and the random element was interesting, but sometimes I think the levels were too hard with the cards that were dealt.
I'd have liked it if it maybe only dealt a few jumps at the beginning to ease you in, throw in a boost here and there so that you can start to get used to the discard and shuffle mechanic and then start to add dash's and others later on.
Super fun game though, I enjoyed playing it and extremely innovative! The card aspect is actually really fun and the audio was probably one of my favourite parts! A lot of potential there!
Those DASH and BOOST moves are meant to be limited, basically so you're forced to use them in combos with other moves. For instance, I didn't want you to easily move side to side while using BOOST because that would negate the purpose of the JUMP move. I'll be sure to revisit how those mechanics work when I get back to developing the project.
Thanks for all the good feedback, and I'm glad you had fun. You're absolutely right that the game could benefit from easing the player in. I'll be working on that very soon.
I really like the game. Very innovative.
Maybe because i opened too many things on my browser, It crashed when my score reached 200...
I really like the idea. great job
I love the art style and idea for the game, but first jumps are a bit too hard. I barely managed to go three platforms up. Great stuff otherwise :-)
Great game. I loved the sounds and art. But I will definitively suggest lowering the distance between jumps at the beginning. Iplayed 6 times without passing 3rd jump. :(
Yes, I would suggest doing a first level really introductory to the mechanics... you can even have 1 level without the rising water/lava so you present that danger in the second or third level and that makes it more engaging to the player... because he/she though it was all easy and cannot accept too loose his previous success feeling. :D
The game is very difficult for me the first few times, but I love the idea and the potential =)
Excellent work!
Very nice music and sound. I really like the mechanic but is a bit hard for me :P Still very good though!
if you have some time...
Here's our entry for the jam as well, all feedback possible is appreciated.
Really awesome aesthetics and sound design. The whole thing feels really good to play, and the polish definitely shows.
The gameplay was challenging at the start, but it became pretty easy once you have a bunch of cards. Especially if those cards are jumps or boosts. Once I had a deck full of boosts, it wasn't hard to go infinite.
Yep, I'm hoping to fix the "infinite" problem. Because there's no real ramp in difficulty and all of the spawning is totally random, it can get too easy to just keep going, especially if you're not worried about score. I'm going to have to focus more on scaling the difficulty and finding an end game in future updates.
Appreciate the feedback!
Fun theme interpretation! Very nice visuals and audio.
So addictive! I agree that you could sort of slow down the pace at the beginning and maybe have some more initial characters that talk to you and tell you what each card does? Who knows I could be wrong, had a great time playing this one as is!
Wow, great game! The mechanics mashup is fantastic, and the gameplay is super well complemented by the superb visuals and audio. Great work!
Love the sound design. The inability to actually select your next powerup is really interesting and makes this game a lot more about thinking ahead. While the rising water definitely puts the stress and excitement levels on full blast, I think this format might be better suited to a slower paced level design.
Nonetheless I played it till I beat it I think. It is very addicting.
Congratulations on finishing your game!
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