Disfrute de Ojancanu, tios! The overall minimalist art direction is quite elegant, the right choice for the subject matter. I appreciated how the role of humankind, or more precisely its fate, wasn't entirely what I was expecting from a tale of mythological extinction. Fitting for anthropocene.
McKid
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Thanks for the thoughtful comment! I'm really glad you liked our game so much.
About the explanation in the credits: we added it when the game was in a different state. The only illustrations it had were the backgrounds, so the identity of the various objects were up to the players' interpretation. There also still weren't sound effects, which in many cases help with that too. Generally speaking I agree with you, explaining too much in art is not the best approach. But in this case I felt we needed to strike a better balance because some players didn't get what 3/4 of the objects were and that really didn't sit well to me. Now things are different though and it might indeed be unneccessary. The Vegas monument replicas and especiially the bull are still near impossible to recognize but that's probably fine, I don't know.
You're right about the sound, it still needs some tinkering, with the volume too. We were still working on it when the deadline expired and we completed the soundtrack just yesterday, so we still have to test and balance it properly. In a week or so the game will be finally playable in its almost complete version, with all of the sountrack (all of the three main locations screens will be much richer).
That is the one that would really benefit from some feedback...
I don't know about the first point, but it's still interesting. The suggestion of stopping the growth in that particular case doesn't feel in line with the games' philosophy, but I know it was just an example... in general it's a more complex matter that would require more discussion among the team.