Yeah, you did. I'm just saying that the infinite lives glitch was caused by the borders since the borders suspended the player above the spikes.
andrew_chang
Recent community posts
Beta 1.1 "Features"
1. Dropping straight down onto the 3rd beaver will result in health loss.
2. Doing space-spam on the boss's border will allow you to hop over the border. BEFORE YOU MAKE A SPACE COOLDOWN, READ MY NOTES AT THE BOTTOM OF THIS COMMENT. If you stand on the boss during his first cutscene, he will instantly turn into his 2nd form and the screen will start moving to the right. Hopping the border also might jumble the cutscene text.
3. If you run into the boss during his first stage, you will stay on the edge of his moving body until you release the right arrow key.
I've sent you a video of me performing these bugs. Sorry for the bad quality, but it's 5.6 mb, which is nuts for a 1:40 long video.
I believe that the infinite lives glitch in Beta 1, the border hop glitch in Beta 1.1, and bug #3 can be solved if you just reprogram the borders in your game. I'm not sure how Unity really works, but it seems like you have your borders programmed so that the player will move back if they ("They" is now a singular pronoun now. I didn't know that until recently. Ok, back to borders.) try to go into a border. As I said, idk how Unity works, but if you made the borders more border-like, that might be an alternative to having a space-cooldown.
Maybe just make it so that players can't press space in the places that have a floor right above. As for the boss, maybe make a barrier in front of him. I wouldn't recommend making a cooldown because some of the glitches can be replicated without spamming space, and I feel like a cooldown would make the game a tad less fun.
Also, sorry about the poor video quality; I had to compress the video from 420mb to under 25mb.
The game was actually pretty fun.
However, it had its fair share of bugs. This is my list:
1. It is possible to get unlimited lives if your life count goes under 0. To get negative lives, you must lodge yourself in the edge of the floor that's under the floor with the button on it. Then, spam space while holding the left arrow, and you will sometimes pop out on top of the button-floor with negative lives. This leads me to the second bug.
2. If you enlarge while on the floor under the button-floor, you will phase through the button-floor.
3. If you enlarge right before you jump on the middle beaver-monster, you will phase through the floor above you. If you enlarge while on that floor, you will phase through the floor above you.
4. It is possible to go into the boss's body (without the unlimited lives glitch) by minimizing, pressing into the boss's tentacles, and then spamming space.
5. You can phase behind the boss's body with the unlimited lives glitch during the cutscene by spamming space and pressing into the boss's tentacles.
6. Using the unlimited lives glitch, you can bypass the boss cutscene by using the glitch previously stated before the cutscene. **Edit: this can be done without the unlimited lives glitch**
7. Standing on top of the boss might give you the win animation out of frame. It also might bring the boss's HP down to the negatives.
8. At least 50% of the time, I can run through a monster without losing a life. I've tested this bug on 1920x1080, 1680x1050, 1366x768 (which I believe is the resolution of most laptops), 1280x720, and 640x480, and the bug only doesn't occur on 640x480.
Grammatical Errors:
1. "a team of engineers funded by the United Nations WAS able to create..."
2. laboratory
I have sent you an email with screenshots and a video of me playing.