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(3 edits)

Beta 1.1 "Features"

1. Dropping straight down onto the 3rd beaver will result in health loss.

2. Doing space-spam on the boss's border will allow you to hop over the border. BEFORE YOU MAKE A SPACE COOLDOWN, READ MY NOTES AT THE BOTTOM OF THIS COMMENT. If you stand on the boss during his first cutscene, he will instantly turn into his 2nd form and the screen will start moving to the right. Hopping the border also might jumble the cutscene text.

3. If you run into the boss during his first stage, you will stay on the edge of his moving body until you release the right arrow key.

I've sent you a video of me performing these bugs. Sorry for the bad quality, but it's 5.6 mb, which is nuts for a 1:40 long video.

I believe that the infinite lives glitch in Beta 1, the border hop glitch in Beta 1.1, and bug #3 can be solved if you just reprogram the borders in your game. I'm not sure how Unity really works, but it seems like you have your borders programmed so that the player will move back if they ("They" is now a singular pronoun now. I didn't know that until recently. Ok, back to borders.) try to go into a border. As I said, idk how Unity works, but if you made the borders more border-like, that might be an alternative to having a space-cooldown.

Wow. I need to hire you to be an official beta-tester (working for free, of course)

Also I'm pretty sure I fixed the infinite lives glitch.

Yeah, you did. I'm just saying that the infinite lives glitch was caused by the borders since the borders suspended the player above the spikes.