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Andrew Comet

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A member registered Jul 10, 2020 · View creator page →

Creator of

Recent community posts

Hi Zoro! I'm glad that you got to try the game, and you're right, the consensus so far seems to be that the concept is interesting, but the mechanics aren't introduced clearly. I'm curious, is the confusion mostly regarding the unknown properties of the elements themselves, the click and drag controls, or the meters/objective?

Thank you for your comment, I appreciate your feedback! : )

Hey, thanks so much for your feedback! I played Foobar and left you a comment with my thoughts. You're right, I think it would help to have that tutorial pop up anytime you go back to level 1, that way people will be more inclined to experiment with elements. I definitely appreciated having the tutorial one click away at all times in your game. Cheers!

Wow, the art is amazing! Really impressive that this was made in 48 hours. While the idea's interesting, I would try and put a bit more work on the game design and balancing the game out. Pretty quickly, I had a Foobar on every floor to protect the  employees, and by that point I mostly just watched the game play out by itself. Love Foobar's look by the way! Kind of reminds me of "Narita Boy". : )

Thanks, glad to hear you got to experiment!