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andrewp_fun

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A member registered Dec 15, 2023 · View creator page →

Creator of

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Hey, thanks for playing! I am surprised that the game actually runs fine on mobile and does not combust into flames as I actually do not have an Android device on-hand to test it, LOL.

I will look into keyboard+mouse controls. Initially I excluded keyboard controls because RawInput conflicts with DirectInput and XInput and player slots get super screwy especially when you're playing local multiplayer. I will look into it again and see if I can enable keyboard controls in-game without that strange caveat (thanks New Input System.....)

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Yeah the critical info like Bombs and gauges what threw me off. Dialogue you shouldn't worry for now, even arcade games tend to keep the dialogue small.
And keep playtesting! Even if you find few things inconvenient or frustrating as you play, jot it down and address it:)

Very therapeutic and comfy. 14/10.

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Hi there! I tried your game just now, I very much love these kinds of arcade-style bullet hell games.

Positives:

  • Character designs, I like them on the sides of the screen that fill up that whitespace
  • The bombs feel very satisfying to use, as someone who likes that risk-reward strategy.
  • The power-ups and their effects very much remind me of games like Radirgy or Kauros, where their range and lock-on feel very stimulating to watch them hit the enemies.
  • Good use of visual feedback (lights, flash effects, screenshake)

Things that could be improved on:

  • Particularly the UI, I think the overhead HUD should be bigger/be more distinctive especially in a game like this where A LOT of stuff is happening
  • Bullet projectiles from the player ship still have that bilinear filtering (you can see this when the game’s paused), which makes that pseudo-ish motion blur effect since they move really fast, but not the projectiles coming from the enemies, which makes the gameplay a bit disorienting at first.
  • There are some moments where the amount of bullets onscreen to dodge is absolutely insane (might be a skill issue on my end though since its been a while since I last played this type of game lol), so I think there should be some extended length of invincibility when respawning in.

All in all though, this demo is very much fun to play, and I had a fun time. I look forward to your future progress.

Hey, thanks for liking the game! I will improve on it over time, so stay tuned!

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Hey, thank you for the feedback! I really appreciate it as I haven't been getting as much critique on the game aside from the UI aspect(s).

This is very insightful feedback as this is actually the very first time I'm making a fighting game, so it's still very clunky, I will admit.

I am planning to add smaller characters to the list and there are some parts of development that have been very difficult to maintain, especially physics and hitboxes. I am currently in the works coding things like gun and pick-up projectiles.