Hi there! I tried your game just now, I very much love these kinds of arcade-style bullet hell games.
Positives:
- Character designs, I like them on the sides of the screen that fill up that whitespace
- The bombs feel very satisfying to use, as someone who likes that risk-reward strategy.
- The power-ups and their effects very much remind me of games like Radirgy or Kauros, where their range and lock-on feel very stimulating to watch them hit the enemies.
- Good use of visual feedback (lights, flash effects, screenshake)
Things that could be improved on:
- Particularly the UI, I think the overhead HUD should be bigger/be more distinctive especially in a game like this where A LOT of stuff is happening
- Bullet projectiles from the player ship still have that bilinear filtering (you can see this when the game’s paused), which makes that pseudo-ish motion blur effect since they move really fast, but not the projectiles coming from the enemies, which makes the gameplay a bit disorienting at first.
- There are some moments where the amount of bullets onscreen to dodge is absolutely insane (might be a skill issue on my end though since its been a while since I last played this type of game lol), so I think there should be some extended length of invincibility when respawning in.
All in all though, this demo is very much fun to play, and I had a fun time. I look forward to your future progress.