she is 31
andrground
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Finally some critique, thank you!
I really thought that head bob and extra smooth camera movements add immersion and at the same time I can easily see why they are annoying in that game when trying to hit buttons. I think I just got used to it during the development and didn’t see how weird they might feel.
There are some gaps between what people tend to call “scares” but I guess for each person it felt different. If your fear went away a lot, other people say that they were just paranoid all the time.
I don’t think the corridor change was overused but the main reason I used it that much in the end is that it was the easiest way I came up with to not let the player go back lol
I appreciate that you put time into writing what you liked and what you didn’t about the game, thanks a lot!