You experience enough of what horror games offer, concepts tend to become a bit too familiar. Undoubtedly there were many recognizable elements at play. This game however represents those elements fairly well, proving itself to be entertaining for horror aficionados.
Believe me, I've played some sloppily put-together games before and I did not get that impression this time around. Nicely done.
I have a video of both a playthrough and a review for further elaboration, timestamped accordingly. Enjoy.
andynomical
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Another highlight for the indie scene. It's always great to see new gimmicks showcase the strengths of horror as a genre. It may be seen as basic on surface value but anyone with a keen eye can pinpoint the charm it holds.
I have a playthrough and a review elaborating a bit more on my thoughts, timestamped accordingly. Enjoy.
This game was quite the doozy. I'm a sucker for classic horror formulas and retro aesthetics so I'm glad I came across this game and gave it a try. The bugs were amusing and while I liked them adding comedic flair to standard horror tropes built around Resident Evil's influence, I also found them insightful. It gives people an idea to the ins and outs of game development, programming and the like. Very neat stuff.
I have a playthrough and a review in my video, all timestamped accordingly. Enjoy.
I'm genuinely surprised there doesn't seem to be much talk about this .wad as I was quite impressed at the creepiness achieved. I found it more charming than off-putting but I respect the work put into emphasizing the unorthodox. I'm passionate about boomer shooter designs too so it was quite the treat to experience.
Very generous too considering the amount of content and length made available in the demo, it might as well be considered a fully fledged title at this point.
I'm more than happy bringing some attention to your .wad through my playthrough with a quick review at the end with the appropriate timestamps.
Being a horror game enthusiast is a bit of a double-edged sword to me as the more games I play, the more familiar the formulas become; this makes experiences predictable and stale. So believe me when I say it was most certainly a treat to come across this title that completely threw me off. I'm always a sucker for the unorthodox and it did not disappoint. Nicely done.
I have a playthrough and brief review in my video, all timestamped accordingly. Enjoy.
I'm glad you brought this game to my attention as I had a joy playing it. It has surely piqued my interest, especially it being a look into your attempt of a second game; all that's left to do is improve from here on out.
As always, I have a more elaborate review in my video with it being timestamped accordingly.
It was a sudden occurrence me coming by this game and am I glad it happened. I'm a sucker for boomer shooters and the game did not disappoint. If you're interested in a more fleshed-out review, I have my thoughts laid out at the end of the video.
Also for what Decahertz said, I haven't come across anything malicious with the game files; my protection software hasn't flagged anything noteworthy. Seems to be a false positive.
Video is timestamped accordingly.
No joke, this game genuinely beats the hell out of so many walking simulators by the "metagaming" alone. It may set itself up in a typical fashion but the silly cause and effect process is not something I come across all that often. It making me smile a great deal along the way, I have to give props for that.
Playthrough and review timestamped accordingly
I'm glad I came across this title. It initially piqued my interest and did not disappoint. Despite being brief, it was a fun experience and I hope what makes this game unique will be fleshed out nicely in the full release.
Since you desire feedback with this game, I made a playthrough and an overall review voicing my reactions to the demo and any concerns I had playing it. Timestamps are included.
I'm intrigued for what lies ahead for the 'Nightmare Files' saga. It's tricky business making a horror game in a scene that is saturated with cliches so seeing some designs I don't come across often is very welcoming and appreciated.
If you're curious about further thoughts I have, it's all tied together in my review at the end of my video.
Games like Closing Doors incentivizes me to continue sampling horror games off itch.io. A basic foundation yet it provides an excellent albeit short adventure and that puts a smile on my face. The suspense and dread were executed quite nicely and in an uncommon way too with the emphasis of visuals over sound. Even with experience in this genre, the scares got me good without relying on obnoxious gimmicks.
I'll definitely keep an eye out with your upcoming 'Realtor' title.
This game is portrayed simplistically but the gameplay's concept is really neat and I'd be down to see this expanded upon further. Managing limited resources, spatial awareness and a never-ending threat can be a lot more impactful over most games relying on scripted sequences and obnoxious jumpscares. The game-over screen is a bit cheesy but it has charm and since the game isn't overwhelmed with that type of scare, I give it a pass.