It's so cute. Also, I'mma bug nao. :B
AngelicDirt
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An old game. Journaling game. 18+. You'd 'summon' an incubus/succubus each actual night of the week, and through a few choices and story moves you'd come to an interesting ending.
It seems to have gone poof from itch, and my copy is about two computers ago for me. Wanted to play it... Moreover, wanted to study it...
Thanks, either way. 👋🏾
This is a good start, but I'm pretty sure I shouldn't be able to do that...
The original has a little less friction and a little more bounce. If you're still willing to touch the file, try playing with the numbers and work in decimals. In other news, the music is a little loud.
But the art is nice. Pineapple made me laugh. :3
Dunno, just couldn't 'play-and-leave' like I do other games. Hope this helps. :v
... Because you can only sieve though so many horror games in popular. Amongst other issues...
In more detail, it would be nice to (temporarily or permanently) filter out some genres, as while I'm sure someone wants them (they do exist, after all), not everyone is always in the mood to scroll by about a billion of them. It would speed of casual or unaimed discovery, unjank the site for newcomers, and make it easier for people to actually find what they want without knowing an exact name. I know there's a search bar and an inclusion filter made just for this, but the disclusion filter would be a quality-of-life addition for those who know exactly what they don't want but not exactly what they do.
Coming from it's vid, and it looks super neat, but I feel like it needs work. Little things. Maybe a formal tutorial for the violin playing. Maybe more than just sparkles on the spikes; maybe just make them a more prevalent, brighter color... or go full 'red = dead' on them.
And while you can go all desaturated on the looks, the style, to me, doesn't seem to fit the gameplay. But this is hours and hours of Hollow Knight talking, so grain of salt on the last one. Muscle memory + visuals are very much kicking in, I think.
Kay, itch's vid on this has me insanely excited. I commented there, but, meh, like I said; e x c i t e d~
Second segment of the stage needs a timer or a time-induced incentive; maybe one of those big bois but bigger? I dunno... And shut the entrance on the way in (Maybe; I don't know how your writing/plotting fits there...). And maybe a better visual hint to shield the fire. You guys did so well outside, borrowing the bits from MMX1 and Contra for the beginning for teaching and pacing. Fell a little flat near the end of the vid. :3
I will be watching, my friend~