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Animalpark

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A member registered Jan 31, 2024 · View creator page →

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Gonna take as inspiration for the next project, I like to see feedback because I know where I can get better, now I gonna study a little bit more (specially programming and pixel art) to make the next one even better!

Gonna take into consideration to have better enemies, thanks!

My initial idea was to have power ups like in the marios game, where you can use one and "hold" another, if you took damage you lost the power up you were currently using and can use the other you were holding. But it was my first game, I tried doing this and didn't work (programming issues), so I decided to leave like this for now.

For the character, I didn't realise because the game runs and the physics process (which is 60 fps), my monitor goes up to 120 HZ. When I ask this so see if it's normal in the discord, people say that for 60 HZ was fine, but higher frequencies wouldn't work, and I have no idea if I can fix this. But I sure gonna fix the attack

I am not so good at art, I just took from other people, maybe the next game jam I gonna try work with 8 bit pixel art to make it match with everything.

But thanks a lot for the opinions, gonna take into consideration for the next game jam, thanks a lot!

thank you very much, I will check it out

I have some experience with Unity (not much because I never released a game, just prototypes) so I have some experience with game dev, but the think is that I really wanted to use Godot because of everything that happened to Unity, but I really don't know where to start.