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Unexpected Impacts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #49 | 3.286 | 3.600 |
Audio | #61 | 3.104 | 3.400 |
Theme | #78 | 2.739 | 3.000 |
Overall | #88 | 2.713 | 2.971 |
Graphics | #91 | 2.739 | 3.000 |
Fun | #103 | 2.373 | 2.600 |
Accessibilty | #104 | 2.191 | 2.400 |
Originality | #107 | 2.556 | 2.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
N/A
Game Description
Embark on an exhilarating platforming adventure in Unexpected Impacts, where every power comes with its own unintended consequences! As our heroic protagonist, you'll navigate through a series of challenging levels, each brimming with obstacles and enemies that test your agility and wits.
How does your game tie into the theme?
The power ups has a down side, which is a unintended consequence
Source(s)
https://github.com/Animalpark12/Unexpected-Impacts
Discord Username(s)
anim4lpar1k
Participation Level (GWJ Only)
1
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Comments
This feels like a really good concept for the theme -- I like the idea of powerups with a tradeoff. As others have said, it feels a little linear and short, but the controls are pretty responsive and I didn't run into any glaring issues. All in all, you did a good job with this, especially considering the time frame we had to work with!
The controls felt really smooth and and I liked how the power-ups worked! It would have been more interesting if you had to balance between them , take different routes and switch back and forth to handle various situations instead of just collecting a power up that was tailored to the next obstacle. Nice work.
I got stuck on my first playthrough. xD Maybe not a good position for the enemy to get so close to the wall.
Pretty fun, I like the concept of the power ups. Though on the third level I fell while platforming, and that effectively softlocked me as I could no longer get the powerups required to progress. I would have rated the art higher, but I noticed that it was taken from an outside source. Good for a first game!
Did you make the sound track?? The music is excellent :)
Really great job for a first game! The enemies weren't overly punishing or unfair feeling, which I feel would have been easy to do with this type of game. Controller support was a really nice touch, although the attack button didn't work for me, so I had to go back to keyboard and mouse? Not sure if that was something on my end or a bug!
I like the idea that some power-ups help you get past an area but have negative consequences. Would be interesting to have to choose between several to figure out if you want to focus on– combat or speed, for example.
I agree with another comment that the description overpromises a bit, but that's easy enough to change! Great work and keep it up!
It’s nice that you have controller support.
The enemies hurt me a lot, I prefer jumping over them.
The music is good.
Nice game
Gonna take into consideration to have better enemies, thanks!
I like the idea of the game, you could definitely do a lot of different things with it. Overall, I found the game a bit lackluster, as the description hypes it up as this super awesome thing but it's really just a linear platformer with basically no player choice with how they want to go past a level.
The character looks blurry when moving, which is just something small that takes a bit away from the overall experience. I love the controls though, they do feel great and precise! The exception to this is the attack which feels quite clunky, but this is quite the nitpick on my part.
The artstyle of the game clash, which does make it feel like more of an unpolished thrown together experience rather than a game with a clear vision. I liked the powerup mechanic though, it does tie into the theme pretty well and it's fun seeing the variety of powerups!
But at the end of the day, looking at all that was put into this game, it's clear to see there was a good amount of effort made, which I think is an accomplishment in its own! With some small tweaks here and there it could definitely feel a lot better. With how it is now, it's something I'd only play once due to there not being much replayability in the levels as they all take the same road. Still, well done! It's a great submission for this jam :)
My initial idea was to have power ups like in the marios game, where you can use one and "hold" another, if you took damage you lost the power up you were currently using and can use the other you were holding. But it was my first game, I tried doing this and didn't work (programming issues), so I decided to leave like this for now.
For the character, I didn't realise because the game runs and the physics process (which is 60 fps), my monitor goes up to 120 HZ. When I ask this so see if it's normal in the discord, people say that for 60 HZ was fine, but higher frequencies wouldn't work, and I have no idea if I can fix this. But I sure gonna fix the attack
I am not so good at art, I just took from other people, maybe the next game jam I gonna try work with 8 bit pixel art to make it match with everything.
But thanks a lot for the opinions, gonna take into consideration for the next game jam, thanks a lot!
For a first game it's an amazing attempt, I really think it's pretty cool. Having cool ideas but failing to implement is something every game dev goes through atleast once (or a few times in my case), so it's completely understandable there haha. Programming can be quite a toughy to figure out if you haven't made too many games before.
And I totally think you should try going for your own style in your next game! I know it seems like a lot of work, but in my opinion a game with crappy but consistent art is better than something that looks inconsistent. I remember when I first started out, I couldn't do any art or 3d modelling, and I didn't want to because I knew it would look bad. But now I'm at the stage where everything I make is starting to turn out "alright", which is such an amazing feeling!
Everyone's first few games are not what they expected, so don't get demotivated. As a wise person once said "your first 10 games will suck, so try and get them done as fast as you can." Just keep making games and you'll see just how much you improve!
However, everything I say in this comment and my original comment are all just my opinion, so feel free to take them however you want. Best of luck in any future projects :)
Gonna take as inspiration for the next project, I like to see feedback because I know where I can get better, now I gonna study a little bit more (specially programming and pixel art) to make the next one even better!
I like the different power-up effects with trade-offs.