On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

AniNovo

21
Posts
3
Followers
2
Following
A member registered Feb 09, 2023 · View creator page →

Creator of

Recent community posts

It's crazy how we click on robot when we hear a more natural voice and on girl when the voice is robotic.

(1 edit)

Ok, took me a while.


I like the non-violent combat here. You get rid of them on your way here, but they're still alive and well there, and not just as harmless sprites, they're really "still out there".

Thanks! Now, there seems to be design problems to solve in such kind of game, but I don't see clearly which one you are pointing at?

Is the problem that on the start you're not in a good position to decide? Can have items from the "future" but not the information, not the "spoilers" about what you'll actually need. That seems to be solvable by making a tutorial about how "paradox" works and leaving more hints?

Really don't wanna take away the freedom to decide, making the progression more linear and creating a chasm between "I decide" and "the protagonist decides". On the other hand, cluelessly picking random items is a bad thing and doesn't feel like "making decisions" either. And the possibility of having them all at the very beginning negates any notion of "non-linear progression".

*The win-condition is to reach and take down a boss (I forgot to mention it in the game)

Oops... didn't realize I never mentioned that the goal is to find and take down the boss. At first, I was planning to make finding an exit door the win condition, but then replaced it with a boss and forgot to explain anything.

Thanks! Hope it wasn't too cryptic due to scant and ugly text.

[SPACEBAR] should do the trick. If it doesn't start it's a bug. It's a shame I didn't figure out how to fix the fonts and make them readable in the scale.

*[SPACEBAR] to start


Staying in red corners seems to be op, except for moments when the guys fall into textures and pester you from behind. Blue zone seems to be pointless to stay in, would be interesting if it was giving some benefits, like restoring hp only when you're in the blue.

Beanvania run 123.9 (youtube.com)

Yes I can. Cool game.

(1 edit)

You are welcome. I now see it depends on the browser.  In Opera everything works fine, in Edge it doesn't. Or no? It now works in Edge too.

Fun piece. Sadly, I've got stuck at this place. No idea if I can proceed.

(1 edit)

(Edit: the bugs don't appear anymore on my machine, the game runs smoothly)

~~Bug 1, the game doesn't scale well to fit the browser page size. When I start at 100%  it is cropped like this:~~

I had to scale the itch.io page to 150% so the game fits in the html block.

Bug 2, something is wrong with movement.  Sometimes I move a box 2 squares while the dude only moves one square, sometimes he get stuck in a box like this:

It seems like the objects are updated in different order each frame and it changes their behavior.

I've found a secret! (fell under textures)

A kind of experience we (didn't know we) needed but didn't deserve.

Probably when you make real art you love you want as many people as possible to see it.

Also if it was paywalled, I'd totally scrolled by, because the front page didn't sell it to me. But it's free, so I didn't, so I played and returned to buy it, and so did many others.

It seems to work like the marketing strategy in the music. And the Devs come from the music, they're on Spotify.

I have achieved happiness

Thanks. In your game I could get at most to the boss, so it's a draw I guess :P

Pretty challenging. )

I've also got the ball stuck on the top side bouncing in the horizontal line infinitely. (

Weirdly immersive, given the limitations.