It's crazy how we click on robot when we hear a more natural voice and on girl when the voice is robotic.
AniNovo
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Thanks! Now, there seems to be design problems to solve in such kind of game, but I don't see clearly which one you are pointing at?
Is the problem that on the start you're not in a good position to decide? Can have items from the "future" but not the information, not the "spoilers" about what you'll actually need. That seems to be solvable by making a tutorial about how "paradox" works and leaving more hints?
Really don't wanna take away the freedom to decide, making the progression more linear and creating a chasm between "I decide" and "the protagonist decides". On the other hand, cluelessly picking random items is a bad thing and doesn't feel like "making decisions" either. And the possibility of having them all at the very beginning negates any notion of "non-linear progression".
(Edit: the bugs don't appear anymore on my machine, the game runs smoothly)
~~Bug 1, the game doesn't scale well to fit the browser page size. When I start at 100% it is cropped like this:~~
I had to scale the itch.io page to 150% so the game fits in the html block.
Bug 2, something is wrong with movement. Sometimes I move a box 2 squares while the dude only moves one square, sometimes he get stuck in a box like this:
It seems like the objects are updated in different order each frame and it changes their behavior.
Probably when you make real art you love you want as many people as possible to see it.
Also if it was paywalled, I'd totally scrolled by, because the front page didn't sell it to me. But it's free, so I didn't, so I played and returned to buy it, and so did many others.
It seems to work like the marketing strategy in the music. And the Devs come from the music, they're on Spotify.