Play game
From My Future Self's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Onion Factor | #2 | n/a | n/a |
Duck Factor | #10 | n/a | n/a |
Player Experience | #10 | 2.429 | 2.429 |
Innovation | #13 | 2.286 | 2.286 |
Theme | #15 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you participate solo or on a team?
I teamed up with myself
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very nice! Good controls, liked the difficulty curve. I would prefer the game (or the protagonists future self) to mandate when you get the items from the future based on need since you can get the paradoxes going from the getgo, but I can see value in letting the player decide too. All in all, gj!
Thanks! Now, there seems to be design problems to solve in such kind of game, but I don't see clearly which one you are pointing at?
Is the problem that on the start you're not in a good position to decide? Can have items from the "future" but not the information, not the "spoilers" about what you'll actually need. That seems to be solvable by making a tutorial about how "paradox" works and leaving more hints?
Really don't wanna take away the freedom to decide, making the progression more linear and creating a chasm between "I decide" and "the protagonist decides". On the other hand, cluelessly picking random items is a bad thing and doesn't feel like "making decisions" either. And the possibility of having them all at the very beginning negates any notion of "non-linear progression".
The problem I see is that the player will experiment (this is good) and will receive an unexpectedly harder challenge on his first playthrough (this is bad).
Maybe the items wear off after a certain amount of time, or can be toggled off. Or the ability to send them is unlocked during the playthrough instead of all at the start. In this case, the player would still have to opt-in to use them and increase their challenge.
Good Game!
I really enjoy playing this game 😌
Nice game. The controls were a bit hard for me, a little too much fkloating. I was lost into what my goal was menat to be.
Oops... didn't realize I never mentioned that the goal is to find and take down the boss. At first, I was planning to make finding an exit door the win condition, but then replaced it with a boss and forgot to explain anything.
It looked really nice, and I liked the level getting harder with each upgrade, it gave a nice level of balance to each one. Good job!
Thanks! Hope it wasn't too cryptic due to scant and ugly text.
It took me a try of floundering to get it fully, but I don’t think it was a huge problem.
Could not figure out how to start it, was unable to read anything.
[SPACEBAR] should do the trick. If it doesn't start it's a bug. It's a shame I didn't figure out how to fix the fonts and make them readable in the scale.