I don't want you to have to do that! In that case, shoot me a contact message via my website. I'll get you sorted.
Link: https://anodyneprintware.com/
Anodyne Printware
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This is an incredibly charming and fun adventure that made me smile the entire time I read it.
As per the MS Paint TTRPG Jam description, I'm sending creators of my favorite submissions RPG pamphlets in the mail as a little prize for their efforts. This is one of my favorites and I'd love to send you some stuff if you want it! Feel free to DM me on Twitter @IanYusem.
I think that looks incredible, but I'm leaning towards saying that the photo-stamps are a little outside the scope of this jam. I certainly wouldn't outright disallow that software, however.
I feel torn because as you say, this definitely fits the aesthetic of the jam -- but waiving that rule means opening a floodgate of potential design complexity. I'd rather folks stick fairly strictly to the listed rules, so the barrier to entry remains extremely low.
If you're first writing the text in a word processor to organize your thoughts then copying it into a Paint text box, that's totally kosher. Absolutely get your text edited before you add it, no need to painstakingly do that in Paint!
On the other hand, if you're screenshotting word processed text then adding that as an image to Paint as a layout shortcut, I'd say that's against the spirit of the jam.
I'd love a preset for co-op bundles that splits the developer cut distribution according to the retail value of their games in the bundle.
For example, if I have a bundle with 3 games from different developers with retail values $5, $5, and $10 respectively, the preset would set the cut at 25%, 25%, and 50% for the respective developers.
Obviously the above math is super easy, but it gets complicated when you have more products at different price points.
I had a great time with the demo, and was particularly impressed by the opening cutscene and the overworld map. I've wishlisted on steam and eagerly await the full release, but have a couple questions:
Will there be additional cinematics as you progress through the full game?
Will the interesting landmarks on the map (I adore the cube in the top left) factor into gameplay in any way?
Thanks!