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Lots of fun and a great game, though the demo seems to hit a ceiling beyond which there's not much advancement, except perhaps hoping for a mythic item to drop? Maybe it's just my lack of imagination, but I wish there were a little more versatility with the characters (maybe a bench?). It seems like my crew got stuck in particular roles that I can't change without messing with the synergies (except thief <=> archer). With this build, so long as I avoid fire/lightning opps, I'm almost invincible. Would love quests, special/unique characters, and a bench with characters I can sub in and out to face different groups. Thanks for all your work!


Hi, thank you for playing and your feedback! It is true that the demo hits a ceiling as enemy scaling basically stops after battle 75 (only their health will keep increasing after that). I did not expect people to get beyond this point so fast :D

But that is why it is tagged as a demo, many ideas are not implemented yet.

You actually can try several interesting switches: E.g. level a priest (+wisdom) and then switch to a great ultimate. Or go from warrior (+strength = increased melee damage) to thief. I do understand what you mean though, you usually feel kind of stuck with your chosen roles.

I'll think about the bench idea. Sounds definitely interesting.

Further planned features (you can find more information on discord):
- Boss battles at certain checkpoints (e.g. battle 25, 50, etc.)
- Persistent skill tree
- Artifacts (for the 2 slots below your dwarves) with certain special powers

Please name the bench as "tavern" because where else would the dwarves spend their free time