I'm just surprised by the logic that people use. You told me a month ago, "Dude, things can change." Firstly, there is a powerful counter-argument "dude, maybe it won't change"! Do you feel the intellectual power of dialogue? But I'm used to thinking well of people until they prove otherwise. Therefore, I assume that your opinion has some basis. And I'm trying to figure out which ones. That is, in your personal understanding, the author made a game in which everything is so long. And then, for some reason, the author will take and redo everything. And, as his fellow programmer, I try to imagine the reasons that would have prompted the author to initially do so in order to redo everything later. The author, in your understanding, likes meaningless work, right? He really likes to do difficult, meaningless work. Without payment. This is probably his favorite part of the process.
Here I imagine how you object to me. "Dude, maybe he'll realize he was wrong. That's so bad. What needs to be done differently." And I immediately imagine the author who made a technically excellent game: non-destructive, without an abundance of bugs, with a convenient interface, etc. But who suddenly did not realize that weeks, months and years are a long time. Well, that's the kind of author we have. Maybe a fragment from an antipersonnel mine is stuck in his head and blocks the sense of time, or maybe he's just an idiot and everything else happened to him by accident. Fools are lucky.
And then I think: but if the author in your understanding is so bruised on the head, why do you think he might change his mind? Well, he's got shrapnel in his head, he doesn't understand these problems of yours! He didn't understand before and he won't understand now. He needs surgery. Doctors' care, a room with soft walls and daily walks in the fresh air.
And it would be nice if you were the only one like that. It's not like that. They complain all the time. That is, annual events are rare for them. Then they lose interest in the game without regular new content. That's something else for a long time. And I begin to explain that the author intended it that way, immediately a wall of misunderstanding.
And, the cherry on the cake. What did you tell me yesterday? That I sound hostile towards the author? Well, it's funny! Your personal position is possible only if the author has problems with his head. And I just have nothing to do with his position. I do not condemn or approve. I'm just playing the game and following the rules he gave us. Well yes. Hostility to the author is coming out of me :) Now let's go back to the very beginning. And also, in response to my description of the mechanics of what is happening, you tried to devalue my conclusions with your "maybe everything will change." You challenge conclusions based on observing the events taking place with your mighty "maybe" based on an insulting opinion about the author. Well, about me, I guess I've done a lot less for you than the author.
Difficult. Even with my principles, it is very difficult to treat a person who thinks and acts like this well.
Now, as for the message under which we correspond. "I feel like there really should be a note hinting about obsidian". Have you read mining note No. 34? The author informs you in plain text that there will be no more notes. And that was long before obsidian appeared. But you still feel it. And what, may I ask, is your feeling based on? Hints are needed for two purposes. Do not let a person forget about something and give a hint how to solve some problem. A reminder is not needed here - the upgrade menu will not let you forget about obsidian. You don't need a hint either - if you've been playing the game for four months and still haven't understood its logic, that's solely your problem. And I told you about all this right away. Just not so head-on, chewing on every detail.
Of course, you can feel whatever you want. But your problem is that the author feels differently. And you still don't pay him. Not for redoing half the game. not for inserting hints for the sorrowful mind. I'm sorry to have to put it like this, but the ancients said "sapienti sat". I followed their precepts at first.