No worries! Didn't realize you had already tried it out haha. Take your time! I understand dev work takes time, especially when bugs arise in a sort of hydra situation lol.
anpuCamilla
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Love this game lots-- so fun streaming it for friends. Do you think you could make it so you can weight individual packs when selecting All Packs (or just excluding packs when clicking all packs)?
Some packs have over thousands of clips and while I want to use them because I love their themes, it inevitably biases the random selection to those packs just by virtue of sheer volume.
Thank you very much!! It means a lot to hear such kind words.
And yeah, I tend to write from life a lot with my work (Being a plural myself helped a ton with this, haha) so it was fun trying to take my own life experiences and tweak them into their own unique creation.
Revisiting old works is something I've always been fascinated with. myself, even if it does occasionally make me realize how many projects I've started only to leave on the backburner and get a bit of dread and depression haha (I was very much writing from life with this one, having my own personal Symbiotoria that's been on creative hold for 8 years now ;W;). But, like you said, it can be a good pick-me-up as well, seeing how far you've come. Always fun re-evaluating old work and seeing how you can make it even better with years of hindsight.
The sound design was fun for me because I actually just recorded my bedroom ambience to make it more authentic-- time limits breed creativity, lol
Glad you enjoyed it! And no, I didn't intend for that reference-- I have another project that's on the backburner (because yes, the main character sitting on too many projects is in fact based on real life haha) involving a character who's meant to be a Sonic-the-Hedgehog-like, and they're named Tempest-- was basically just a fun happenstance given I figured it would be fun to have the main character be a fandom nerd.
(Though, given Homestuck and webcomics in general were a major part of my formative years I'd say it's a pretty funny coincidence)
I tend to try and write out a general outline of my plots in summary/synopsis style so I can have a loose roadmap for how I want the story to progress before I begin writing (though sometimes that ends up changing as I write just because of feeling things out).
When it comes to writing the script itself, I just focus on scratch writing until I get to the end and then work on editing and revising afterwards, once everything's done. Focusing on getting to the end rather than making sure everything is actually good-- editing comes later.
You said you had multiple endings in mind for your story. Is your problem trying to figure out how to get to the endings? Or trying to figure what those endings are? Visual novels don't need to have multiple endings-- my personal project has multiple but the project I'm working on for this doesn't.
If it's the former problem you have, then it might work to try and think from a simple "cause and effect" mindset. If you have particular endings in mind, it can simply just be "what choice can the player make at what moment to diverge the route?" Endings don't need to have a complicated set up of multiple flags to be set, sometimes it can just be something as simple as a single decision that causes a "butterfly effect" scenario.
I'm in much a similar boat-- I've got other projects in progress, but this is shaping to be my first completed one, so I'm also nervous!! Working solo is very stressful but also nice in a way since you learn so much about each process and you have full creative control over everything, which is nice but also terrifying at points? Very excited to see what you come up with, though!
I've been there, don't worry (I'm definitely not putting off writing the final parts of my script as we speak ^^;). There's definitely still time-- two weeks is still pretty long! Absolute worst case, you can always use this as a jump start for working on a visual novel-- you're allowed to put out a demo for the jam if you're not confident you'll finish. You can do it! I believe in you!
It's hard to believe that we're almost at the halfway point of the jam. The time just flies away, doesn't it?
Frankly, I'm nervous. This is just for fun and all, so I'll still work on my VN I'm making for this even if things fall through, but I've tried to join a few jams now only to run out of time each time. I'm hoping to break that curse this time.
But how's everyone doing with their projects? Personally, I'm on ~the last third of my script? The first pass, at least. I've learned a technique for writing that works for me is to just keep writing until I get the end, not caring about if what I'm writing is "bad" or even fully developed or fleshed out; I put my focus on getting to the end of the script before I can even have a chance to overthink things (Sometimes I'll purposely leave things underdeveloped or half-baked to avoid writers' block and just write in comments to remind me me how I want to do things differently on my second draft pass, lol).
I get caught up in the details too often, leaving many of my projects unfinished as a result. It helps to remember that finishing and learning from your project is infinitely more important than it being perfect (Having fun too, of course). Nothings perfect and all that, so it just matters the most that you had a good time and managed to reach the finish line.
I don't have much in the way of art assets yet, and I still don't really know what I'm going to do with sfx/music (given I'm still pretty new with music making and I'm purposely going for a 90's PC VN aesthetic which aesthetically limits the free assets I can use), but I'm still excited. The failed attempts at jams have helped me better figure out a sense of scope with projects like these, so I'm trying to prioritize the script (since, y'know, visual novels are predominantly text lol) so I can figure out how many art assets I can make/what else to prioritize before the deadline proper.
Hi again, I had a question: is there a height cap? I'd love to be able to get ridiculously tall, but it seems like the well doesn't let you grow past a certain point (~11'4" for magpies it seems?)
I get that you're not trying to add new content since you're more focused on other projects (which, as someone balancing a billion projects myself, I understand haha) but it'd be nice to have some more macro stuff in this (maybe letting me use the cheat menu for my height). Regardless, I've been loving this still, great work <3
Very nice! Always fun seeing kink twine games. There seems to still be some small kinks (pun unintended) to be ironed out, but otherwise good progress porting things over so far! Outside of the occasional tag issue, I think the only thing I've found to be fairly egregious would be this one, when the longer character descriptions are turned on:
I can send my save over, if need be.
Otherwise, love the remake! <3 <3
Really fun stuff! Love the art and the writing.
For some personal feedback, I was hoping there would've been more changes to the dialogue/locales to reflect how tall you grow-- since you can get pretty huge and all.
I was also a bit disappointed that your minimal height is ~3 feet, i was kinda hoping to try and become a hyper micro by stocking up on pills and mushrooms lol
Otherwise, very promising! Looking forward to following the development! <3
Really good stuff! Shows a lot of promise so far, and I can't wait to see what comes next.
Is there a plan for adding more size tiers past 6? It's rather amusing that I can reach sizes bigger than earth itself yet the game doesn't seem to make mention of it. I get that the game's in development by a small team, so no rush ofc; I just wanted to place small feedback on something I would love to see touched on more. In any case, great work so far!!! <3
(Also could the hyper feats add a percentage rate increase of growth for the you-know-where? So if I want it to keep being bigger than the rest of me even while using things such as sigil of growth...)