It's hard to believe that we're almost at the halfway point of the jam. The time just flies away, doesn't it?
Frankly, I'm nervous. This is just for fun and all, so I'll still work on my VN I'm making for this even if things fall through, but I've tried to join a few jams now only to run out of time each time. I'm hoping to break that curse this time.
But how's everyone doing with their projects? Personally, I'm on ~the last third of my script? The first pass, at least. I've learned a technique for writing that works for me is to just keep writing until I get the end, not caring about if what I'm writing is "bad" or even fully developed or fleshed out; I put my focus on getting to the end of the script before I can even have a chance to overthink things (Sometimes I'll purposely leave things underdeveloped or half-baked to avoid writers' block and just write in comments to remind me me how I want to do things differently on my second draft pass, lol).
I get caught up in the details too often, leaving many of my projects unfinished as a result. It helps to remember that finishing and learning from your project is infinitely more important than it being perfect (Having fun too, of course). Nothings perfect and all that, so it just matters the most that you had a good time and managed to reach the finish line.
I don't have much in the way of art assets yet, and I still don't really know what I'm going to do with sfx/music (given I'm still pretty new with music making and I'm purposely going for a 90's PC VN aesthetic which aesthetically limits the free assets I can use), but I'm still excited. The failed attempts at jams have helped me better figure out a sense of scope with projects like these, so I'm trying to prioritize the script (since, y'know, visual novels are predominantly text lol) so I can figure out how many art assets I can make/what else to prioritize before the deadline proper.