On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Antaxion

9
Posts
3
Followers
A member registered Aug 07, 2018 · View creator page →

Creator of

Recent community posts

Hi!

The game is mostly finished being reworked, unfortunately my computer has broken (I haven't lost my data), but I can't compile the game and export it just yet.

At the moment I haven't been able to work on the game for a week or so. I changed the game's resolution so I was waiting on some new art.

It is on my list of things to do, I just want to finalize things as I can't just constantly update levels without ruining the leaderboards.

Hello! I understand you are confused about the game. It has many bugs but I was unable to fix them in the time of the Jam, my computer is currently broken so I haven't been able to fix it up now.

The green bar is meant to be a timer that tells you how long you've been in the level, but it hasn't been implemented properly.

The leaderboard is also broken as I never imagined what happened after it was filled up and I never tested that many players.

I also know the vacuum has very buggy movement and gets stuck on platforms due to how it rotates, this was also a problem I was aware of during development, but could never fix.

Thank you for you feedback, I hope the next version is better.

Thanks! That was the last level which I admit was pretty hard if you weren't super familiar with the mechanics, I hope to refine them sometime and they should be a lot more friendly.

Hi, programmer here:
Dean's music was absolutely great, I wish I could've done it justice in the time I had. The movement was admittedly really strange but let's just say I had many more priorities than perfecting game feel. If I had another day I would've fixed the vacuum movement completely.

(The problem stems from the fact the mouse instantly rotates the player including its collision box, causing all sorts of havoc)

Thanks for the review

Definitely something I considered, I think maybe I should make it best 5 out of 7 so I could have quicker more chaotic rounds.

I'll have to see what I can get done for the "post jam" version.

That's a pretty good idea as well, I may implement that later on a different mode. I didn't really get a change to even think about the game balance before submitting

Thanks! By timer you mean like a timer that would end the match it players didn't get a kill fast enough? I think that's a solid idea, I may go back and refine the game a bit someday.