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anthropomorphine

27
Posts
2
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A member registered Feb 13, 2022

Recent community posts

I'll answer the second one, You have to complete ANY level of your choice using 4 of the following: Lil Chad, Cube of Meat, Spike Baby, Tooth n Nail, Lil Loki or Double Baby. 

Best bet is babies unlocked via achievements

Or if you're talking about the "completing the game with only ??? babies" achievement, you just have to pick the third unknown baby option after completing a level everytime, all the way until you beat chapter 3

I haven't been able to execute it just yet but I imagine getting Sanguine Bond + Isaac's Fork helps a lot

I.RULE community · Created a new topic New Subreddit!
(1 edit)

Come one, come all! The unofficial subreddit is here!

reddit.com/r/I_RULE

Working on a fan made one at least!

They are what you get after completing the game without using any heart producing babies

No problem!

You gotta make the letter F using the poop item 

Yes that's how it's supposed to be, so it's a little more difficult this time ;)

If a Hardy teleports while charging, sometimes they go off grid and can now just slid past everything, though the babies on the lane it teleported to are still able to damage and kill it.

Ragdoll can sometimes go off grid in her boss fight, the amber gapers she launches end up in the wall and die immediately. So far this has only happened in loops 2 and up. 

This patch's the best one yet! Thank you for all the hard work you've putting out in these very frequent updates, the passion you have for this game is something to behold! :D

I'm pretty sure it's just a neat easter egg 

OH I know exactly what you're talking about, I've seen like once or twice while loading into a run, thanks for the tip!

You're welcome! And yeah I'm assuming that's what it does as well, just like in Isaac.

Es completamente seguro, solo ignora los avisos.

You unlock challenges after completing one loop (going through all 3 chapters of the game), At first you only get the first 3 challenges and by completing any 2 of them you get number 4 and 5.

Alright by far Challenge #5 is the hardest one of them, but I feel that this isn't a skilled based one, so far everytime I have died it's all been caused by one enemy: Flies. I think they are simply too fast for the first shot of a wiz/Loki to catch up with them, they only start dying when the baby is already shooting at something else on another tile, of course this is just a problem on the spiked filled lanes, middle two flies just die when they touch a tower. When one of them reaches the end, you're gonna be praying that one of the lokies' backshots hits them or else you're doomed the next second. 

Is it possible to remove them entirely, or at least tone down on the amount that comes from the sides? I think asking to change how fast babies shoot and how they detect enemies might be a tad too much right now, so I'll leave that out of my suggestions for a fix of this challenge.

At the game over screen, by clicking a bunch of times you can replay the animation of Isaac getting kicked, it may be a feature? I'm not sure, since when you do this, the text under the big game over letters is different everytime, which I had never seen before, I always got the phrase "It's not your fault.." whenever I died. 

(Call me a conspiracy theorist but there may be an Easter egg here?)

I'll echo the sentiment of the other fellas and say that the game is absolutely harmless, I think that because it's just a raw .exe file, your computer is automatically built to block it or warn you about it, somebody mentioned this in bugs but changing the download to a zip file could fix this problem and would stop people from getting icky about it.

Of course! :D

In challenge #3 some of the Hardhat enemies and Mullibooms will have a part of their sprite visible, their hats and lit fuse fire respectively.

I.RULE community · Created a new topic "The Brown Ritual"

If I recall, this achievement was marked as "???" before 1.4, anyone got an idea as to what the ominously named brown ritual is about? 

You can do that if you hold down right click and go over them! You can pick up coins this way too

This might have been suggested before but a hotkey for pausing the game would go a long way, maybe "P" could work?

If you were to place a baby on top of the Hardy enemy (aka those stoney poops) as it's doing it's pushing animation, he will push the baby off to the side instead of pushing it back, which allows you to put another baby in the same tile, although the one that was pushed to the side cannot attack. 

I'd suggest that for the boss levels, make the babies spawn a bit quicker? (At least the blue room - mines area) Because an enemy could slip by pretty easily and you wouldn't have anything on hand to stop it, id say all the (first loop) regular levels were pretty good to control but when it came to the first wave of the bosses, that part nearly killed the run everytime. 

(Btw the concept of this game is genius, so just props to you for creating this, it's amazing)