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Ian Hart

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A member registered Sep 11, 2017 · View creator page →

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Recent community posts

This is great! Got sucked in for hours trying to figure out how to get the double silver keys!

Loved it! The Clown felt really unfair, but all the others were nicely tuned. And the characters were great!

Ooh, very good point about corner 5-merges, it just totally slipped my mind during the jam! Thanks for playing!

Nice! Love the weighted dice + triple combo. My favorite jam game so far.

Hmm, probably a device specific bug then. Sorry you couldn't play it!

Interesting, maybe not clicking in the grid on the left? We did have trouble tutorializing people into putting their mouse in that space.

Oh wow, this is super smart! Will definitely pick it up on Steam when it is finished!

Got 122 boulders! Moving back towards the wall was tough. Would be great if you could teleport back every 20 rolls or so, so ranging out wasn't so expensive in tempo.

Also not getting music, maybe just in the browser version?

Ooh, really love the presentation here. And throwing and chasing the die to get a new gun feels good. Harpoon seems pretty bad though, what is the strategy with that one?

I dig the buying and selling! Keeping more than a few monsters apart at a time is really hard though!

I completed the one level in v2, and found it pretty fun. Damage Shield seems critical, due to the enemies constantly surrounding you. Not sure if you'd want to fix this by creating more safe spaces to run to (like the endless scrolling Survivors games) or just embrace it and make the other weapons more omni-directional?

Also the EXP scaling is pretty aggressive, where missing two or three shield drops seems to be enough to scrap a run even at max research. I'd suggest maybe cutting the Exp Increase drop and then make the exp requirement scale less per level.

Big ship seems to have a hitbox issue when rotating from horizontal to diagonal. It'll hit the player pretty easily without the sprites touching.

Can you add a toggle to apply deceleration when changing directions? It feels very unintuitive that pushing left can make you slow down less than letting go of the controls entirely.

If you score enough points to win and also run out of health from Beelzebub, who wins?