Really loved the aesthetics! The mechanics had me wanting more... Nice work! Here's a link to my playthrough https://www.twitch.tv/videos/1542931595?t=00h13m11s
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Pip Factory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #100 | 4.060 | 4.060 |
Overall | #213 | 3.959 | 3.959 |
Creativity | #432 | 3.836 | 3.836 |
Presentation | #508 | 3.982 | 3.982 |
Ranked from 943 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The mechanics and the theme are based around dice and rolling.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I'm sad I didn't see this before the jam ended. Really cool, has a lot of potential.
I really loved it, it will make an excellent idle game for mobile! Congrats
Simple but had me engaged for a while and I found myself leaving it in the background while doing other stuff. Nice job!
(Josh)
Surprisingly fun and addicting game, and with such a simple design, too. Great job!
Really clever idea to create a Cookie Clicker with dice. Although I realise how addictive this can be, it's still not my kind of game. Still, good work!
Clean, minimal presentation with just the right amount of juice and nicely fitting sound effects. As a game however I found it rather boring. Maybe it's just because I'm not too much into clicker games, but from your description ("Build a factory") I expected a little more complexity and depth.
Such a clever idea!
I’m not much of a fan of idle games, but I can clearly see it would turn out a great one if you refine and expand it after the jam. My biggest problem was the very slow start. I believe the auto-roller should come in much sooner! But that’s it, haha.
Congratulations on your game! Great job :D
once you get the auto-rollers this really turns into a great idle game. I had a lot of fun planning out my rows of 6's to get the most likely triple payout. I could see these getting exponentially more complex with just a couple new die types!
the polish of the SFX and graphics is spot o, love the rolling sound and the little dice wiggle. well done!
An issue with this year's theme, is that developers almost always implement some mechanic with RNG. As Mark goes over in his video on RNG, such mechanics can potentially ruin the player experience if not implemented correctly. However, you have ingeniously overcame this hurdle by making an idle game, where players can't really feel cheated by bad luck. Dice rolling also happens often enough that it sort of evens out, and all of the powerups help increase this average.
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