I get a lot of “too many request” since a few days. Is the site under an attack of some sort ?
Anton
Creator of
Recent community posts
Usually, teachers consent to teach, and get paid for their work.
Here, you have a company building a software using source material it has not paid for and selling it to you.
Theses AI tools aren’t individuals who are learning, they are products developped by some of the biggest companies in the world.
In order to build the software in question, companies needs a country level of energy (and water).
I don’t like unity and epic, but last I check, they didn’t directly subsidized coal plants, unlike the ai companies https://archive.is/NXe3D
Making games using those tools devalue the craft of making games on top of justifying bad actors against the climate crisis.
I understand the drive for using thoses tools, they seem cheap to use, but the costs is just deferred and we will all be paying it. Some of us have already started paying that cost and it feel sour when people are denying the obvious harms they already cause and the potential for future disaster they represent.
I often open itch and then immediately click on an item on the top bar (dashboard for instance)
and then I realized that some thing looked interesting in the game showcase.
then I’m stuck refreshing the front page hoping that I can see that game again.
having arrows to cycle the showcased game would be cool
I’ve uploaded several build since that yesterday post, trying to improve the performance (it’s still laggy but it feel playable).
I’m also hunting for a bug where the game suddenly freeze mid game and is unplayable (the pause button disappear). I’ve got one player reporting it to me on chrome but with very few info and no repro I don’t know how wide spread the issue is
I don’t know if this is a wanted behaviour,
I noticed that downloading from itch an apk of my own project is counted in the analytics even though I’m logged with the account that own the project.
I don’t think the other analytics are counted (I don’t see my own visits for instance)
This felt odd so I thought I should talk about it.
Cheers Anton
Factor72
Released 22/09
2,650 Views
15 Downloads
1,790 Browser Plays
5 Ratings
11 Collections
14 Comments
1,704 7d Impressions
0.29% CTR (5 clicks)
The CTR is the worst of all my games. I though I had done a good job for my promo image, but I guess not. Thinking about re working the overal look to make it more appealing
The other benefit is setting the planet on fire https://www.theguardian.com/technology/2024/sep/15/data-center-gas-emissions-tech
Since those tools has been made using data collected without permission, you are also guarantying that you do not own anything made with theme.
If they become core to your development pipeline, be aware that openAI has already said they plan to increase the price at least two folds in the next couple of years. That’s a low estimate since they are set to loose 5Bn$ a year for the foreseeable future thanks to the huge energy cost of theses tech.
Theses are truly insane tools in the sense that they are dangerous both to you, your projects and the people around you.
Factor72 just reached 1.0🥳
https://antonmakesgames.itch.io/factor72
I've putted a lot of effort in making this remix of make ten. There's a lot of Polish and consideration to make this puzzle enjoyable to play
Woah Thank you ❤
Yeah the dash through lava is a feature (if I recall you can dash through 1 space easily and 2 if you time it perfectly).
In the initial release 10-6 was the last level, 6 month or so later I added world 11 which was previous level inverted. The difficulty curve could indeed be a bit better managed.
By the way, if you go in the stats screen and you tap several times on the first item, you get to see a break down of stats on each levels.
I'm glad you like 8Links as well =)
Cheers
Anton
Hi, I am reworking a web game I had made for a jam.
The original version was mostly a .html file with some <script> content.
I want to use typescript for the new version but I struggle to make it compile without the use of feature like importing module (I'm using the library axios).
I really would like it if my game was still playable from the project page, but I don't know if using those feature will prevent it.
Am I wrong in thinking that I can't use modules in embedded web game ?
For reference: I'm working on https://antonmakesgames.itch.io/emojiguessr