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[ ANUBITEK ][ OFFICIAL ]

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A member registered Jan 05, 2019 · View creator page →

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Right now the suggested control scheme is to rebind to a controller, using input emulation software like Joy2Key.  I'm glad you liked what you played, progress is already started for the next demo.  AI will be working in that demo, along with 3 new maps.

A lot of what you're mentioning needs work, I agree.  I made the menus placeholder for now, next demo will have them properly working and explained.  The "main level" isn't an actual level, it is just a sky, so don't worry you didn't miss much.  Run toggle needs to be worked on, right now you walk if you hold the interact key.  I plan to have an option toggle for toggling run/walk and setting which is the default (default walk OR default run).  The camera control might change, I've been considering making it work less like Mega Man Legends and a bit more like modern 3D game cameras.  Music stopping isn't intentional, I set the wrong pause behavior of the audio player it is playing from.  Main menu is a bit buggy and lacking in design, I agree.  It will be getting some big changes in the near future.

Thank you for checking out the demo and providing feedback.  A lot of what you mentioned is already intended to be fixed/changed, it all definitely reaffirms those goals.

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I'm glad you liked it.  Next demo will have 3 more maps at least so look forward to it.
What do you mean with "the music is at the very least servicable"?  Is there something my musician can do to improve the music?