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Anydel

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A member registered Apr 08, 2016 · View creator page →

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What a lovely little story.
I totally get how Emily felt, since I had some blockades while writing for this jam.
The little gameplay parts are a nice addition, and help staying focused. At least for me it helps not just reading and clicking through, but actually looking at everything and that makes me enjoy it more.
Such a great Visual Novel. I thought it also hit the theme very well.

Cool farming sim! Liked the art and the music. I really enjoyed the game play loop of planting, harvesting, selling pumpkins and upgrading! Music was a bit loud, but that didn't distract from the experience.

Loved the the presentation and the controls as well. The mechanics were really fun too!
It's a pretty fun, yet still chill racing game.

Love the concept. Got 595 points!

Really relaxing, and I love the art style and the power ups make it addictive.
And I loved the dynamic weather!

Most likely a religion, if i can fit it into the setting organically.

Tried it out a few times. A fun little adventure with quite a few interesting interactions. I enjoyed it very much and the art was gorgeous.

Thank you for the kind words.
It's great that it is relateable for roleplaying :D
Finally getting a bit more comfortable with twine. Nice to see that it pays off

Thanks for playing it and even putting it in a video. o.O
I'm happy you like the writing. I always wanted to play an unhinged artist in an TTRPG. This is close enough i guess :D

I feared that maybe the text would be too hard to read on the paper. Good to hear that it gets positive feedback.

Ah, that seems to be personal preference. I just dislike being confronted with a wall of text after a click :D

I'll check out the video as soon as i have some more spare time!

Thanks for the feedback and for playing!
For the first: I did it that way as I gotten feedback on my last project that a wall of text is not that great and it would be nicer to have smaller bits.
The second: ...Yes. Now that you mention it: Yes, absolutely. I did cut out some choices because of time, but still.... Should have made it a page button.
Thanks. That was a last minute decision and it seems to work.
Maaaaaybe it's meta-commentary? Could very well be.

Thanks. Glad you liked it. Good to hear that the passion was felt, it was kinda difficult to write at times. Great that it works out. Thank you for playing it!

That was a nice journey. I loved the chemistry between the characters the most. It was well written and, in my eyes, a great first game with Twine. It was fun to read, i was engaged the whole time.

Getting to see a 3D city was great, and the atmosphere was spot on. I also liked the story itself. A enjoyable game and the dialogue was fun as well. Bonus points for the jumping animation.

That was a nice, quick journey. A good perspective to have for a VTM visual novel. Liked the pictures very much as well. A good time :D

Played it today and must say: Really like it. It was an interesting experience and felt like a perfect match for a VTM game. Certainly fits the world and atmosphere. I liked it very much!

I'm going for something I always found fascinating, but never had a chance to properly work with: An epic art duel between Toreadors, escalating a bit.
It'll be text-based, as it is only my second project ever, I'm no good at art, pretty ok in writing and I don't want to spread myself too much.
My hope is to let people choose what "true art" they want to make and how to approach it...

That was pretty cool. Turns out, I don't have a real talent for poetry, still fun! Liked the art and the writing as well.  

Thanks for the kind words. I'm happy you liked your time at the party!

The description doesn't lie. Really an unexpected ending, even for someone how loves guessing twists like me. Liked it very much.

I enjoyed this story very much. The audio accompanied the text very well, creating a great atmosphere in my head. It had a certain psychological horror feeling to it which I always find interesting. The writing gives just enough information to let the mind run wild by imagining the details. I also like the way you made certain words in the text clickable for progression. It's a nice way to tie in the things getting attention from the character to our choices. The sudden jumps in locations, together with the audio and the good, but short descriptions really translates the confusion and urgency of the character to us. 
All in all, i really enjoyed the game. I'll definitly going to play it again sometime.