What a lovely little story.
I totally get how Emily felt, since I had some blockades while writing for this jam.
The little gameplay parts are a nice addition, and help staying focused. At least for me it helps not just reading and clicking through, but actually looking at everything and that makes me enjoy it more.
Such a great Visual Novel. I thought it also hit the theme very well.
Anydel
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Thanks for playing it and even putting it in a video. o.O
I'm happy you like the writing. I always wanted to play an unhinged artist in an TTRPG. This is close enough i guess :D
I feared that maybe the text would be too hard to read on the paper. Good to hear that it gets positive feedback.
Ah, that seems to be personal preference. I just dislike being confronted with a wall of text after a click :D
I'll check out the video as soon as i have some more spare time!
Thanks for the feedback and for playing!
For the first: I did it that way as I gotten feedback on my last project that a wall of text is not that great and it would be nicer to have smaller bits.
The second: ...Yes. Now that you mention it: Yes, absolutely. I did cut out some choices because of time, but still.... Should have made it a page button.
Thanks. That was a last minute decision and it seems to work.
Maaaaaybe it's meta-commentary? Could very well be.
I'm going for something I always found fascinating, but never had a chance to properly work with: An epic art duel between Toreadors, escalating a bit.
It'll be text-based, as it is only my second project ever, I'm no good at art, pretty ok in writing and I don't want to spread myself too much.
My hope is to let people choose what "true art" they want to make and how to approach it...
I enjoyed this story very much. The audio accompanied the text very well, creating a great atmosphere in my head. It had a certain psychological horror feeling to it which I always find interesting. The writing gives just enough information to let the mind run wild by imagining the details. I also like the way you made certain words in the text clickable for progression. It's a nice way to tie in the things getting attention from the character to our choices. The sudden jumps in locations, together with the audio and the good, but short descriptions really translates the confusion and urgency of the character to us.
All in all, i really enjoyed the game. I'll definitly going to play it again sometime.