I think the game had a good idea behind it, but the movement didn't work that well for precise platforming (especially the end I was not able to land even on the first one).
I liked the idea of remembering where the platform was and trust jumping before switching, could work nicely if the movement/jumping felt a bit better. I can't exactly say what it was about it, it wasn't bad, but it was missing something, it didn't feel like it did exactly what I expected.
Very punishing to start always from the beginning :D I didn't mind it at first, but once I always got through the "easy" part and to the last steps, I was annoyed that I had to run through everything again :D
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