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ArbuthnotBlob

111
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3
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A member registered Jun 03, 2020 · View creator page →

Creator of

Recent community posts

Thanks for playing! Sounds like you're as good at the fake-spotting as I am, and I drew the things xD

Thank you! Glad you really liked the assets!

Glad you enjoyed it - the joke was the core kernel of the original idea for sure xD

Glad you enjoyed it and had fun! Thanks for playing!

Thank you! Haha I had 13 art concepts on the board at the start but it was trimmed down to ten as my wrists were exploding and time was running out xD

Thanks for playing - I do wish we'd had time to squeeze in a controls screen, but I'm glad you figured it all out in the end!

I'll have to try that now... I wonder if you can use it to cheat the scroll speed or if it's just a horlix xD

Thank you very very much! I shall accept my full marks for style with gratitude xD

Thank you for playing, glad you liked the art!

The banana definitely could have used a touch more polishing and testing, but we were working on it right to the death xD

Thank you - glad you found our visuals cool! 

I would have loved to squeeze in a controls screen but I was drawing right up until the 11th hour, so we had to settle for putting them in the Itch description - glad you got it all figured out anyway! Thanks for playing!

Thank you! Yes - when I first did a playtest at like, 4:30 on the Tuesday, I was messaging the programmer and game designer like 'might just be my bad platforming skills but I can barely use the ceiling grab' xD

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Thank you! Glad you enjoyed the work everyone put in, including my paintings and Beowulf's sprites!

Thank you - very glad you enjoyed the art! The banana is definitely tricky, I'm no great use at it myself xD

Thank you - very glad you liked the art, and my dodgy sense of humour and art puns xD

The banana scaling is definitely a bit tricky - we worked on it right to the death, but it did take a while for us to figure out what the central mechanic should even be xD

Thank you!

Thank you - very glad you enjoyed it!

Glad you enjoyed! Yes, I'm a little sad my boy Cicero, I mean Chimpero, is off in the gods like that xD

Banana games! Banana games! Banana games!

Very glad you enjoyed all the elements!

Thank you! I worked hard to come up with all the art pastiches and puns xD

Yeah, the banana handling requires a deft touch - goodness knows I haven't got one!

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Thank you very much, glad you really liked the art! The banana is definitely a bit tricky - I don't think I've won a game yet xD

Haha it certainly wasn't easy - we scraped the final submission over the line for sure, and if it had been the old 48 hour format we'd have barely had the thing off the ground!

Thank you, very glad you liked the art! Ideally we would have had a little more time to finesse the banana measuring but I think at least the heart of the idea comes through - glad you enjoyed everyone's hard work!

Thank you! Glad you liked the style and the idea!

Thank you very much! Glad our work came through in the quality of the result!

Ah, there only is one fake so you can only apply one sticker! There was originally a plan to provide difficulty levels with different numbers of fakes but that was phased out - the opening dialogue should always specify that there is one fake anyway.

Thank you for playing!

Yes, as the artist I think I might have preferred that too, but I can't say I know what was going on for the coding side of things!

Besides, it helps to emulate how measuring by eye (or pencil) works in life drawing, so even if a little awkward, the awkwardness is real xD

Thank you! Glad you enjoyed it!

Thank you very much! I think more was beyond our power to make in 4  days, certainly my wrist would have dropped off if I painted more xD

I did leave 3 art pieces on the cutting room floor, but that was working flat-out from the Saturday to the Tuesday!

Thank you! Glad you think it's perfectly on theme ^-^

Interesting you could walk in the scaling view - was that by using the arrow keys while in the art comparison screen? I guess we didn't test that xD

Thank you very much! I was drawing those art assets every hour I could xD

Glad you enjoyed it!

Ah, just one fake - the number appears in the opening dialogue. There were plans for a variable number of fakes, but those were phased out late in development!

Haha yes - we would have added an in-game controls description if we had just a hair more time - glad you enjoyed, and figured it out!

Glad you enjoyed our game, thanks for playing!

Apparently it's a HTML memory issue, so restarting the browser game can work! 

Oh dear, how odd!

I'm the artist not the programmer, so I guess all I can ask is did you play in browser or on desktop? And when you say they were blacked out - was the whole clipboard asset just completely black?

Glad you liked our interpretation!

Thanks for playing! I'm glad you liked the art xD

Glad you enjoyed it!

Thank you, glad you enjoyed it! We put pretty much the full 3 days in, even if we did burn a lot of planning time on rejected ideas xD

With feeding the humans to the monsters, we liked the idea that you could be quite tactical about it, and maybe grab ones who were leaving, or angry!

Thanks for playing, and we'd love more reviews (but most of us are to busy to do any rate-for-rate, oops!)

Thank you very much! I'm glad you enjoyed my artwork!

The lack of pure win state was to make a stronger reference to 'Failure is Progress', as to keep the monster customers happy you would eventually trash the whole cafe, but we ran out of time to really make that obvious, which was a shame as we though the idea was really funny. I would have loved to make some epilogue art, but that's the way the cookie crumbles...

Oh no, that's kinda hilarious! Windows is mainly recommended to avoid a display issue with the web version we found with like, 5 minutes to go, apart from that I believe the builds are the same (but I'm not the person ask on that front!)

Thanks for playing and commenting, glad you enjoyed the game! (Also, snap! Saw your boxing game in the list and was laughing because we spent like an hour+ of planning time discussing a rigged boxing match game xD)

Really enjoyed the 'historical' narration, and the music track! Aiming and power controls were definitely a bit fiddly at first, but I got used to them pretty quickly. Was very amused when I managed to yeet my ball into deep space xD