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A jam submission

Night at the BeastroView game page

A cooking game gone wrong!
Submitted by ByteTale Studios, ArbuthnotBlob, MTAudio — 8 minutes, 11 seconds before the deadline
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Night at the Beastro's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#284.0004.000
Visuals#414.3184.318
Fun#633.9093.909
WOWIE!#1143.6823.682
Creativity#1193.8643.864
Simplicity#3453.6823.682
Topic#6182.6362.636

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
We made it ourselves

Credits
ByteTale Studios

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Comments

Submitted(+2)

One of the most creative games I've played from the jam!!! Funny and suitably weird, well done!

Developer

Thanks!

Submitted(+1)

This game is super polished!!! At first I was enjoying it as a standard prepare-a-meal kinda game, but then the monsters started coming in and I had to start making some ethical decisions. That tied the game into the theme really well! I am now a murderer apparently.

Really great game overall, definitely deserves more reviews. :)

Developer

Thank you, glad you enjoyed it! We put pretty much the full 3 days in, even if we did burn a lot of planning time on rejected ideas xD

With feeding the humans to the monsters, we liked the idea that you could be quite tactical about it, and maybe grab ones who were leaving, or angry!

Thanks for playing, and we'd love more reviews (but most of us are to busy to do any rate-for-rate, oops!)

(+1)

Fantastic artwork and presentation, and super polished for 72 hours! Feeding humans to the monsters was a really fun take on the Overcooked-esque gameplay. Like other people have said, having a timer or some sort of obvious win-state would really help with the pacing of the game, after a while it began to get repetitive. Also I tried to feed an egg to one of the monsters to see what would happen and got a fatal crash (I was playing on the recommended Windows version).

Nice work on this! Definitely seems like an idea that could be expanded on outside of a game jam.

Developer(+1)

Thank you very much! I'm glad you enjoyed my artwork!

The lack of pure win state was to make a stronger reference to 'Failure is Progress', as to keep the monster customers happy you would eventually trash the whole cafe, but we ran out of time to really make that obvious, which was a shame as we though the idea was really funny. I would have loved to make some epilogue art, but that's the way the cookie crumbles...

Oh no, that's kinda hilarious! Windows is mainly recommended to avoid a display issue with the web version we found with like, 5 minutes to go, apart from that I believe the builds are the same (but I'm not the person ask on that front!)

Thanks for playing and commenting, glad you enjoyed the game! (Also, snap! Saw your boxing game in the list and was laughing because we spent like an hour+ of planning time discussing a rigged boxing match game xD)

Submitted(+1)

The art is fantastic and I love these kind of games. Good job!

Developer

Thank you, glad you enjoyed the art and the game!

Submitted(+1)

How did you make this all in 3 days!?! The animation is just great and I really love the gameplay. It's certainly a unique and entertaining entry. Honestly this game just feels perfect!

Developer

Thank you very much for your comment!

With a great deal of difficulty xD It did help that there were 3 of us splitting art, programming and music, but it was still a heck of a race! I'm glad that you like the animation, the weekend for me passed in a blur of 3-pose walk cycles...

I was aiming to create characters with appeal, and I'm glad that for you at least, I seem to have managed that - thanks again for your comment and for playing!

Submitted(+2)

The art is amazing. The sound effects and music are fun to listen to and fit the game's theme. The game mechanic well-thought out and the game was scoped properly. I'm surprised a game this  polished was made in 72 hours. Outstanding work!

Developer(+1)

Thank you very much!

We all wrestled very hard with the game to get it to come out as well as it did in the timeframe! I won't say anything else in case the others want to talk about their own disciplines, but I'm very glad the art impressed you.

Thanks for your comment!

Submitted(+1)

Huh, I wonder why people keep coming to a restaurant where only monsters ever leave? Great work on this game! The art and sound was real good, and the game itself was engaging too, and easy to understand. It did get repetitive after a while, just feeding humans to monsters over and over, and some sense of progress other than money earned would be nice - new food, new guests, something like that, but for a game made in 72 hours it's still very impressive, so good job!

Developer(+1)

Who knows, maybe the salad is extra good!

Thanks, really glad you enjoyed it! Makes my job extra worthwhile when people enjoy the art xD

Ah, one of the big ambitions was to have about 5 NPC and Monster variants, but in the end I completely ran out of time, even to just to make palette swaps or give the green sweater guys different hats! For the sake of game balance I'm not even sure we could have added more food, given we were more interested in balancing money vs furniture vs customer numbers.

Only having one level so, no matter what you would eventually run out of furniture was our main way of feeding into 'Failure is Progress' - you 'win' the game, but also the cafe is... gone!

Nevertheless, I'm really glad you enjoyed our game, and appreciate all the hard work the team put in! Thanks for commenting!

Submitted(+2)

Its like overcooked with aliens... I definitely felt bad serving my customers to the monsters though X)

Developer(+1)

Haha yeah, 'cafe game but monsters mix things up' was the fundamental pitch (after we spent 4 hours discussing rigged boxing matches and tower defence games - the theme really threw us for a loop!)

Don't feel bad! They're dying for the glorious purpose of you not losing all of your furniture!

Submitted(+1)

I loved this! I am also shocked that somehow I wasn't the only person to make a cooking game where you feed people to monsters. I played this for way longer than I originally planned. It would be nice to have a win state or increased difficult in a future version because I think I could have kept going indefinitely. The ratio of monsters to people makes it pretty easy to forget about everything else and just serve up the humans. Loved it! I hope to see more from you in the future.

Developer (1 edit) (+1)

Hahaha no way! (I'd check it out and rate-for-rate but because I'm not the primary developer I can't, boo!)

We made it all one level for "Failure is Progress", so you still 'win' because you are making customers happy (and the more who leave happy the higher your score is) but you still fail because, in the end, you have to feed all the customers and furniture to the monsters! We intended for it to be a funny, ironic ending, and I would have loved to seal the deal with some ending graphics, but we ran out of time for a full illustrated epilogue.

Glad you enjoyed it!

Submitted(+2)

Thats a really good work guys <3

Developer

Thank you! 

Submitted(+2)

The gameplay was fun. I liked feeding humans to monsters.

Sound settings would be nice.

The first level went on for too long, I didn't finish it. It would be nice if there was some indicator to show how long there was left in the level like a timer or set number of customers to serve. There was also a glitch where customers got stuck in the doorway.

Graphics are good, and the music was enjoyable. Great work for 72 hours.

Developer (1 edit) (+1)

Glad you enjoyed our game!

The game actually only has one level, it was to fit with "Failure is Progress" -  as even though you make customers happy, you have to either trash the restaurant by losing all the furniture, or feed your human customers to the monsters. As the artist, I wasn't involved in play testing because I was so busy (and run a mac xD) but I did hear the playtime length could be quite variable depending on the monster spawn rate.

If you had made it to the end (by losing all the furniture), I believe the end screen would have given you a score based on how many happy customers you served - we had planned to have a second fail state you could reach by making too many customers angry but I believe that was scrapped (along with various bonuses like sound options and key mapping!)

Irregardless or the lumps and bumps, glad you enjoyed all of our work over this long weekend, thanks for commenting!

Submitted(+2)

Love the graphics, gameplay, music, etc. It reminds me of the old flash games (that one with a penguin in a restaurant)... the only issue is the screen, my monitor is 16:10 and even with fulscreen the game doesnt fit well.

Developer(+1)

Ah, yeah, we discovered a display resolution glitch with the web version about 10 minutes before the deadline, ain't nothing to do about that one unfortunately.

Glad you love the graphics, I really wanted to create a game world that was visually appealing to the players!

Submitted(+3)

Nice art and fun gameplay. Similar to one game I played when I was a kid - Snowy: Lunch Rush.

Developer(+1)

Thanks! Yeah, this game somewhat resembles some old cooking games :D

Developer(+1)

Thanks! Glad you liked the art, I was trying hard to make some fun characters!

Submitted(+2)

I was hoping I could feed the fish monster humans but I don't think I was able to lol. Not sure how it fits the failure is progress theme but it was enjoyable and quite fun all the same, good crunch/game juice.

Developer

It might be a bit tricky, but you should be able to go to the humans, hold Q to pick em' up. We fitted the theme by "losing" customers, or alike, the game permanently changes from failing to keep the restaurant non-destroyed :))

Submitted

Oh you HOLD Q! Thought you press it and swing the axe/are meant to slay them lol

Submitted(+2)

Can't figure out how to give a normal ingredient to a customer, is it E? The ingredient won't get out of my inventory

Developer(+1)

Maybe that should have been clearer, use E to pck up, and put it in the bowl. Server the bowl to the customers ;D

Submitted(+1)

Ohhh that makes sense!!

Developer

Yup, should have been a bit clearer :D

Submitted(+1)

Well this game is super fun! I love when I chop someone and then put them down, they run away terrified. lol

Submitted(+2)

WOW - obviously a LOT of work went into this game! I couldn't figure out how to grab/serve the furniture, though. I'm not sure if it was me or a bug. Either way, great job! That's quite an accomplishment for just 72 hours!

Developer

Hi! Oh, we though we made it clear enough, apparently not! xD. Works for me just fine, the key is Q. Updated the description, maybe the next people will figure it out better :D

Submitted

Yeah, I was using the Q key, I think you made that instruction clear enough. It just...didn't seem to do anything. It would swipe at the plant or curtains, but I could never subsequently grab them.

Developer

Hmm that is weird, either it is a strange bug because it works for me, or maybe you didn't hold it down?

Submitted

Ah-ha! I think I see the problem.
I understood that I needed to "use" Q, but I thought I was supposed to use it the same way you "use" E - a single press. If I need to "hold" Q, then that's the problem. I didn't catch that in the instructions and nothing in the game visually clued me in on that being the desired action.

Thank you!

Developer

Yeah, that should have been clearer!

Submitted(+1)

Also, unrelated, but I have to say that I LOVE the name "ByteTale Studio". That's just so awesome.

Developer

Haha thanks! Been making a bunch of games under the name, I've grown to like it! Cheers

Developer(+1)

Thanks for playing and commenting! I spent the weekend in a haze of drawing 3-frame walks and only just made it, so I'm glad it payed off!

Submitted (1 edit) (+1)

Your walk cycles were really good!
And I completely understand how you feel. I was silly enough to compete in 2 game jams simultaneously, so I'm only now starting to regain my sanity. >_<

Developer(+1)

Haha thanks!

You did what!?! Oh no, 2 at once would be completely impossible for me, unless I made one stickman-themed or something, and even then...
 
Well, congratulations on the achievement anyway, that's some serious time management!