I'm hesitant whether to do this from "scratch" using a former codebase of mine in C++ and SFML or using something like Unity or XNA/FNA etc mmm... I feel like the spirit of the jam is more about "raw" and "glitchy", which seems closers to the first option. Or maybe (from scratch too) some JavaScript + canvas or webgl combo... Mmm, dices shall be rolled
arc0re
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A member registered Mar 02, 2018 · View creator page →
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My Compo entry for the Ludum Dare 42, theme: "Running out of space"
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