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ArcadeEngineer

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A member registered Jan 30, 2018 · View creator page →

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Good effort - making a compelling two-or-three inputs game is harder than it looks. Needs a bit more variety - the perennial curse of jam games (some limited 2d perhaps, or shifting baseline - but not bad to have 'need more of this' to be the thing people think after they've finished. One sore spot though - those sound effects are obnoxious.

Very well done - well chosen music, excellent slime graphics, interesting gameplay. I am personally crap at these kinds of puzzles though, so I'm devestated to so far be unable to see the lovely slime sprites beyond 128 so far. I will keep trying! 

Excellent concept. Obviously needs a balance pass, but what jam game doesn't. Real potential here.

I'm sure they are a bunch of games with this basic conceit - but this is definitely one of the best implemented. Not just a neat idea but a good game.

Basically unplayable. Had a blast anyway

I intend to give this an art pass in future - especially the key art/logo. Otherwise, I really like where it's at.

Good simple concept, executed well. It took me a while to notice the power-ups - admittedly my screen isn't very bright, but they aren't visually obvious.

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You've set the platform for both versions as android, this will only show up for people looking for android games and not windows ones

Adding screen wrapping would immediately make this a lot better. I'm not sure about the ammo mechanic either, I'm pretty at one point i ran out of ammo despite never missing. I think the core of the game is pretty solid, there's just some design issues that make it frustrating.