Well that was hard, that game is pretty cool, but it's really janky. Best I got was 16 apples.
The bombs and apples don't show when they are about to spawn, so they will either hit the obstacles, or end up in a really awful spot.
Criteria | Rank | Score* | Raw Score |
Creativity | #902 | 3.804 | 3.804 |
Enjoyment | #1009 | 3.457 | 3.457 |
Overall | #1084 | 3.594 | 3.594 |
Presentation | #1604 | 3.522 | 3.522 |
Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player controls the environment instead of the main character
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Well that was hard, that game is pretty cool, but it's really janky. Best I got was 16 apples.
The bombs and apples don't show when they are about to spawn, so they will either hit the obstacles, or end up in a really awful spot.
After I got the hang of it it was super fun! I think the bomb and wall mechanic added a lot!
I really like the idea and it is fun, but quite hard at the beggining
I love this! The bombs serve a great dual purpose and the learning curve feels satisfying because of the wacky (but understandable) controls. A super fun arcade game I will definitely come back to!
Oh wow! I really liked the concept and it felt well executed and didn't confuse me with weird controls or anything!
I like the concept, it took me some time to figure out what the game was about but once i got it it was really fun. I loved the idea of the bombs and the obstacles, that really makes the game much more interesting.
You did a really good job, hope you had fun making the game :)
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