Greetings,
I've given this new version of Saria Reclaimed a fair try. Although I do appreciate the increase in quality concerning the story-telling aspect, I feel that change has been made to the detriment of the gameplay.
My first fights with the Drunkard have been frustrating, with the character regularly performing a move that would hit Saria three or four times in a row, leaving her with zero Stamina thus ending the fight.
Same issue with the Tickler, who can seemingly open the hostilities by performing a single move that instantly concludes the fight with his victory.
At least, with how the video-game was previously built, players had some agency over how events unfolded and could decide if they wanted something lewd to occur or not. Now that no longer seems to be the case, with everything being part of a frustrating RNG.
The greatest loss for me might be the lack of a map to explore, items to find and collect, NPCs to interact with, fights to pick with bandits and monsters... All these elements made the video-game much more compelling to play.
Now it feels as if most of Saria Reclaimed has been emptied of its previous substance, becoming more of a downgrade overall rather than a step in the right direction.