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Arcadia Adair
Creator of
Recent community posts
oh my gosh, that's really cool! I didn't know about this, but that's really interesting considering Tulok's role in the story. Even if its not my intention I'm glad that there is a relevant historical connection to be made there. even though I'm definitely influenced by christian art as someone living in the USA, I try to distance myself at least a bit from it, but I love halos and wings too much to not use them.
Hey there! Werebears sound like a pretty furry inclusion to me, I say go for it!
For posterity's sake, since I'm sure you wont be the only one with a question like this, here's a broader answer. Nailing down what furry enough means includes defining what exactly furry is. You'd be hard pressed to find a definition that everyone agrees on, so instead, ask yourself this question. Would you label your own work as furry, or would you recommend it to an audience of furries? If so, then I'd say its furry enough.
You are not limited to assets provided by us. to reiterate, here are the rules on what can and can not be used in your entry.
Any asset used in the game must be either:
- Part of the pre-made assets provided for this jam.
- Something you (or someone else in your team) made yourself or commissioned for use in your project within the one-month limit.
- Something that you have the right to use and can be used by anyone for free: this includes assets that are public domain, or made under a Creative Commons license (either commercial or non-commercial only), or any other similar license that allows the asset to be used freely.
If you are confused about what a Bear is, you can refer to this handy reference.
Wow! this one was short, but quite stylish and sweet!
I'm a bit of a sucker for MS paint style art, and xtmva clearly has a good eye for design. I mean this next part in the nicest way, but it looks like all the art was done in an hour or under. Every tool used, every choice made is brisk, utilitarian, but its not made without care. Some things are a little askew, and the default renpy gui is left untouched, giving a sense that this project was scrawled into existence. This seems a little at odds with the colorful world described in the text, something that feels like it was an excerpt from a larger story. I particularly enjoyed the rhythm of slice of life, interrupted by two poetic segments. Where the slice of life quickly established the hard facts of the story, the poetry brought the inner experience of the main character to life, and both wove together to make my heart beat a bit harder by the end. good work!
It happens in space, and you get to romance Wolf Od- I mean, Lupis McArthy, so it's already a winner in my book. I wished there was any music or sounds at all. i wouldn't have minded a creative commons track ive heard a million times, it was just a little barren feeling without any sound. I did like the title art, and Lupis's scrungly little sprite. I particularly enjoy this depiction of Lupis being a remorseful ex-pirate. Like, he's not entirely sorry, and he thinks fondly about his history with that, but there are some crimes that weigh heavier on his mind. overall, i think its a nice balance between fluff and angst, very sweet little story. no i did not read the other guy nor was i interested to :P. i missed whatever amenities the ship had cuz i was under the impression you could go back later, but i guess they werent important.
BRO
Bowser Puma has been talkin' my ear off about this, so it was a high priority read for me, and he was so right about this. While I havent fully read through Konpeito's previous works, I've seen enough to know that he writes compelling dramas. School drama stuff isn't really my speed these days, but as previously stated, Bowser wont shut up about these, and I knew it would at least be entertaining, if not a genre i particularly enjoy.
I'm very happy to have had my expectations so thoroughly overcome. I'm Now the School Delinquent's Lover, but I Want Out!! Starts strong with an interesting premise. The title, though ostentatious in the way only anime can be, sets the core question, and it only gets more interesting as it plays out. Akuma, the titular delinquent, seems to have genuine feelings for our main character, Haruto. Meanwhile, Haruto is simultaneously too scared of Akuma to stay with him, and too much of a coward to back out of the relationship, giving him just enough time to see that maybe Akuma isn't such a bad guy after all? The ensuing 'will they, wont they?' had me clapping my paws and bouncing in my chair. I laughed and surprisingly, given the light tone of it, I cried as well!
(oh, theme implementation, i gave 4 stars cuz i thought it was a good implementation for what you were going for, putting it in as a line for "expanding time" spent in the relationship. I thought it was a weird wording, but it folded into the vibe of the VN very well, and for that i think its a pretty good implementation, thought maybe it could have been better.)
Hat's off to you Konpeito. I'll def be keeping a closer eye on your work after this!
"Also there are numerous thing that could have disabled the code, deleting it entirely was not one of them."
Please do not condescend me. I will say, that I poked around in that code for a couple hours trying to find ways to disable it aside from deleting. The point is, that i had to open up the code at all if i wanted to actually read this.
I have spent enough time here already. I'm going to move on to the other may wolf projects, and I'll come back to this when it's updated and actually ready to be played.
I looked into this because Unagi put one of my characters, and many other FVN wolf characters in here. The idea of a big crossover is interesting, so 3 stars for that.
I would love to comment on literally anything else but the game refuses to be played past a couple of dialogue boxes. I tried waiting some hours when I learned it was a fake crash on a timer, which honestly I think is infuriating enough to get someone to put it down for good there, So I'd say I gave it more than a fair chance.
So much so that in fact I did continue to reload from the auto save that is created every time the fake crash happens, even when that happened after every single line of dialogue, for more attempts than I cared to count. The fake crash was so ever present that I barely remember any line of dialogue, because i was too concerned with clawing myself forward through this thing that seems like it doesn't want to be seen.
I wanted to give the story itself a fair shake so bad that I looked through the code, removed the fake crash screen, and the label that calls the crash screen, and still, the VN does not function.
This is a story that does not want to be read, as a piece of art in an of itself, that's an interesting premise, but as an entry to a game jam where the goal is to tell a story, it is a book that closes itself at random. I feel like I wasted my time, and I am utterly disappointed.