Pretty rough around the edges but neat none the less. None of the water pumps registered as being destroyed, so the game soft locks at that point. Aside from that the guards/police/enemy dogs/things that chase you etc. don't seem to work properly, but I think I almost prefer it like that. The game might become trivial without any risk, but in that way it lets you relish that much more in the destruction. Perhaps worth keeping around as a lower difficulty setting or something.
Arcadim
Creator of
Recent community posts
Excellent work. I will say getting cut definitely hits a lot harder when you have responsibilities you're neglecting to play.
At first it's a fun little romp, but the more you see that message the more things change. Not just the levels, but you too. You get impatient, try to move faster, only to make more mistakes. But the clock is ticking, and this is where you will bleed. Soon things start blending together, what made the levels distinct before is now just another part of the game, and as the enemies are replaced with hourglasses and the familiar skulls from the tower you can only become more aware of how much you've bleed. Eventually things devolve entirely, as if you've finally outrun the treadmill but now the once vibrant levels are dull and grey. There's nothing for you to see here anymore, only the ticking of the clock persists. This spreads to the game as a whole until you're left with nothing at all. Nothing but yourself and the blood you've spilt along the way.
Does it speak to the consumability of games? How we can never truly see those vibrant and beautiful worlds as we did the first time we played through them? Perhaps more so to our willingness to sink what little time we have into them, procedural, randomly generated games allowing for infinite play, infinite fun, infinite cuts. It's difficult to say. Make no mistake my friends, this is indeed a horror game. One much more terrifying than you can ever imagine.
Come squeak with iwuvu by at
https://sebastianscaini.itch.io/squeaky-player
Using the SqueakyCode:
iwuvu||blob:https://v6p9d9t4.ssl.hwcdn.net/60e63db3-ae15-4705-a33c-e0113851c322
I had a couple of other people mention the same thing, so I'll just post about it here for clarity's sake. The left/right bracket keys refer to the [] characters. Some people think it's talking about () or <> but none of the inputs require using shift, which those characters would. I could try to have it parse additional characters that require using shift, but that would be more effort than I'm willing to put into this.
Hmmn, well the mac build is largely untested since nobody on the team actually uses a mac, so that could be why, but it sounds like it's something you should be able to fix by changing the permission settings as an administrator on your machine: https://support.apple.com/en-ca/guide/mac-help/mchlp1038/mac
I would advise against burying your victims. It might work in the short term, but in the long run the authorities may become suspicious at the sudden abundance of fruit bearing trees on your property. I find smoothies are usually the most efficient, but if you cant bring yourself to consume them yourself it's quite easy to bake the parts into something like a pie or a cobbler and give them to someone as a gift. It a win-win, they get free food and you get rid of the evidence.