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Arcadim

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A member registered Oct 07, 2016 · View creator page →

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Pretty rough around the edges but neat none the less. None of the water pumps registered as being destroyed, so the game soft locks at that point. Aside from that the guards/police/enemy dogs/things that chase you etc. don't seem to work properly, but I think I almost prefer it like that. The game might become trivial without any risk, but in that way it lets you relish that much more in the destruction. Perhaps worth keeping around as a lower difficulty setting or something. 

Very cool, but I managed to find everyone and dot without running into any locks or codes. Are they just a procedural element that happened to be missing in my run or is there another layer of secrets I missed?

man those dice are fukin brutal

Good stuff, but I ran into an issue where the sounds from the subway on the way back from work didn't stop and kept looping through the rest of the game.

Excellent work. I will say getting cut definitely hits a lot harder when you have responsibilities you're neglecting to play. 

At first it's a fun little romp, but the more you see that message the more things change. Not just the levels, but you too. You get impatient, try to move faster, only to make more mistakes. But the clock is ticking, and this is where you will bleed. Soon things start blending together, what made the levels distinct before is now just another part of the game, and as the enemies are replaced with hourglasses and the familiar skulls from the tower you can only become more aware of how much you've bleed. Eventually things devolve entirely, as if you've finally outrun the treadmill but now the once vibrant levels are dull and grey. There's nothing for you to see here anymore, only the ticking of the clock persists. This spreads to the game as a whole until you're left with nothing at all. Nothing but yourself and the blood you've spilt along the way. 

Does it speak to the consumability of games? How we can never truly see those vibrant and beautiful worlds as we did the first time we played through them? Perhaps more so to our willingness to sink what little time we have into them, procedural, randomly generated games allowing for infinite play, infinite fun, infinite cuts. It's difficult to say. Make no mistake my friends, this is indeed a horror game. One much more terrifying than you can ever imagine.

that chest is going to haunt me

Come squeak with iwuvu by  at 

https://sebastianscaini.itch.io/squeaky-player

Using the SqueakyCode: 

iwuvu||blob:https://v6p9d9t4.ssl.hwcdn.net/60e63db3-ae15-4705-a33c-e0113851c322

Can confirm that at the time of writing this tthere is at least one working steam key. Albeit for a game I already own :P

Unfortunately steam's verification process takes a few days, but it's the same as the latest version here on itch.

This should be fixed now! Thank you for the detailed feedback.

I had a couple of other people mention the same thing, so I'll just post about it here for clarity's sake. The left/right bracket keys refer to the [] characters. Some people think it's talking about () or <> but none of the inputs require using shift, which those characters would. I could try to have it parse additional characters that require using shift, but that would be more effort than I'm willing to put into this.

this was just supposed to be an elaborate joke, but damn not gonna lie pushing buttons kinda fun, stanley was onto something here.

that's 100% what inspired this

Hmmn, well the mac build is largely untested since nobody on the team actually uses a mac, so that could be why, but it sounds like it's something you should be able to fix by changing the permission settings as an administrator on your machine: https://support.apple.com/en-ca/guide/mac-help/mchlp1038/mac

Thanks for the feedback! I'll definitely try to improve it post-jam.

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Whoops! I added a proper description to hopefully help make things a bit clearer, but could you elaborate on what it is your not understanding?

I thoroughly enjoyed this game. Thank you.

I love Where the Wild Things Are

Finikey olympic speed run here we come. 

Charming is a good word for it~

I'm so glad you liked it! Thanks for playing!

Thank you so much for playing! I'm glad you enjoyed it.

One chance is all they need to weave their their way into your heart! Thank you for playing!

Soul bananas are the best kind of bananas. Thank you so much for playing!

I would advise against burying your victims. It might work in the short term, but in the long run the authorities may become suspicious at the sudden abundance of fruit bearing trees on your property. I find smoothies are usually the most efficient, but if you cant bring yourself to consume them yourself it's quite easy to bake the parts into something like a pie or a cobbler and give them to someone as a gift. It a win-win, they get free food and you get rid of the evidence. 

Life works in mysterious ways sometimes. Thank you for playing!

They might not admit it, but I think they all like to be held ;)

Thank you for playing it, I hope you enjoyed it!

Thank you so much for playing it!

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Thank you for playing! I'm glad you liked it.

Your welcome ;)

Thank you so much! I don't think we ever expected to get art like this, this is amazing!

Thank you for playing!

Thank you for playing it! I hope you liked it.

Thank you so much for playing it!

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I'm so glad that you liked it, thank you! We don't have a sequel planned right now, but who knows what the future holds.

Thank you for playing it!

Thank you so much for the kind words! We've just put out a new version with slower dialog, so hopefully things will be better now!

Thank you so much!