Hi! Will the animation smoothness be the same as in ProUI? Right now, it seems like the animations are a bit jerky and stepped when pressing the buttons.
Arcane Bit Vault
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Hi. The game crashes on smartphones. There seems to be a problem with resource allocation, how to fix it? The person and environment models are from kenney.
Link:
https://s3.eponesh.com/games/draft/1116/v17/
here is an example of an integrated Three.js - https://dropmefiles.com/cIBUe
I worked on the project all night yesterday and everything was fine until I launched it today! What is the problem and will it be fixed?
Error report information
Type: unhandled rejection Reason: Error: Cannot read properties of undefined (reading 'width') @ TypeError: Cannot read properties of undefined (reading 'width') at Object3DType.LoadDynamicTextures (blob:https://editor.construct.net/796e0b60-df29-450d-a879-e16972d18c40:26:53) at Object3DInstance.Draw (blob:https://editor.construct.net/3e5bf2ec-88bf-4fac-9ae7-2337805b2e81:111:40) Stack: TypeError: Cannot read properties of undefined (reading 'width') at Object3DType.LoadDynamicTextures (blob:https://editor.construct.net/796e0b60-df29-450d-a879-e16972d18c40:26:53) at Object3DInstance.Draw (blob:https://editor.construct.net/3e5bf2ec-88bf-4fac-9ae7-2337805b2e81:111:40) Construct 3 version: r289 URL: https://editor.construct.net/r289/ Date: Mon Apr 18 2022 16:14:24 GMT+0300 (Москва, стандартное время) Uptime: 47.9 s
Platform information
Browser: Chrome Browser version: 98.0.4758.132 Browser engine: Chromium Context: browser Operating system: Windows Operating system version: 10 Device type: desktop Device pixel ratio: 1 Logical CPU cores: 8 Approx. device memory: 8 GB User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/98.0.4758.132 YaBrowser/22.3.1.892 Yowser/2.5 Safari/537.36 C3 release: r289 (beta) Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium) Numeric version: 2 Supports NPOT textures: yes Supports GPU profiling: yes Supports highp precision: yes Vendor: Google Inc. (AMD) Renderer: ANGLE (AMD, AMD Radeon RX 6600 Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.15019.1005) Major performance caveat: no Maximum texture size: 16384 Point size range: 1 to 1024 Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2