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The plugin is too resource-intensive, FPS drops below 20 on the Ipad M1, although there are only 20 simple cube models on stage (with lighting effect)

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Can you share your project, so I can see what it is doing (I use sendgb.com to send files)? On an iPhone I get around 40 starships rendered before I start dropping below 60fps. On desktop about 10X performance. I am planning on looking at this in more detail next week to see if there are optimizations to be done for some mobile devices.

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If it helps at all with feedback from a different device, I use Windows 10 and don't start losing fps until like 900 starships in your example project.

Thanks for the info, happy game dev!