Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Arcziii

74
Posts
138
Followers
1
Following
A member registered Aug 01, 2021 · View creator page →

Creator of

Recent community posts

Depends on your preference. I can make a lower quality version. Should it be PCM signed 8bit stereo  ? 

Which shortcuts? Making unit groups with ctrl + 1/2/3 etc.? Definitely works, just tested.

Can you support developers from aminet?

I have never tried multiplayer mode so can't tell. 

There have been endian fixes to network code so maybe it works.

That is known bug. Difficulty modes are just different game speed which is bugged.

(1 edit)

Converted movies to avi cinepak format and moovid is used now. Please try v1.6.

What OS ? Never had problem with Frogger on Pistorm on my side. As alternative you can use Riva. See player.ini file.

For that you also need to set Fullscreen ON in options menu.

Thank you. Please try this one http://netsurf.baderman.net/W1peout.lha  and let me know.

I can confirm mouse wheel scrolling issue. I will investigate and try to fix it. 

I have hidden older versions in download section.

VanillaConquer+CovertOps.lha is available and VanillaConquerTD.zip is available as a link in description (from mega.nz).

(1 edit)

Could be FS-UAE issue, never happened to me. SDL and CGX versions have different input code so it may not occur on both of them.

(1 edit)

Try current version, with these params 

wipegame -fullscreen 640 360 24000 16

You can also lower the resolution and overclock your Pi4.

(1 edit)

Games you mentioned have software rendering. Wipeout needs hardware rendering which is not yet implemented in Pistorm, but  partial work has been done by paraj and his warp3d.library. Seems like Pistorm32lite uses Pi3 so you can use it. It is much faster than Wazp. I will upload it here late today l, you can also ask for it on Pistorm official channel on discord.

Edit: Found your earlier post. You have CM4 so only wazp3d. Try with these params

wipegame -fullscreen 640 360 24000 16

What is Pistorm Lite? Game is playable on CM4 with Wazp with default settings or PiZero2/Pi3 with paraj warp3d.library.

Icon.library from PeterK from aminet is recommended.

(1 edit)

I played all game on my V4SA. Either core issue or as mentioned in readme you need to play in Normal difficulty mode as due to timer bug game will be slow. Peace. 

PS.Key shortcuts are not working in SDL version.

Thank you.

Thanks, I have already ported Red Alert: https://artishq.wordpress.com/2023/05/07/vanilla-conquer-red-alert/

Do you have Wazp installed?

It may run with Wazp but I will be not fast.

(1 edit)

Hi Andy, thanks for reporting this issue. Looks like there is an extra GENERAL.MIX from GDI in data folder which is loaded instead of NOD one. Simply delete it and NOD 2nd mission will load. I will repack and upload game without it.

Cheers.

Actually not a bad idea.

Hi AndyFC, if you are using OS 3.2 then there might be issues with it. 

Alternatively I have prepared VanillaTD 1.3 based on MorphOS sources, with built it movie player. With and without SDL

https://mega.nz/file/F4Fx2YrS#44js7a77DYgL-6XiZoSSdQULzm2O00fEoxQRTqKm3oI

and Red Alert port:
https://artishq.wordpress.com/

What would be the last version to ZDOOM to support OSIRIS?

That's probably because new music file eats all RAM in v2. It's 75MB vs 37MB. Here is another v2 WIP

Please try this version. The text is flickering a little bit and in-game cursor but press F3 to enable triple buffer to fix this. (cursor is not refreshing well in menus atm) v2_WIP It is recommended to use non expansion SCORES.MIX music file because it uses 75MB which may use all 128mb RAM of v2.

Can you tell more about gfx ram? You mean you increased it in devs:monitors/vampiregfx tooltype?

(1 edit)

This version should work, although it's not using vampire gfx yet so it's not very fast. https://mega.nz/file/81FzkbZY#TagSE6LoDGng4svllZGZRI01oPvFSiOoRzgCMlIlQ3Y

(1 edit)

This version should work, although it's not using vampire gfx yet so it's not very fast.

https://mega.nz/file/81FzkbZY#TagSE6LoDGng4svllZGZRI01oPvFSiOoRzgCMlIlQ3Y

Game doesn't fully support V2 atm. It may work without sound on Gold 2.16 core.

FPU is required to play this game.

I've just compared archives and I don't see why new one wouldn't work. Works fine on my v4. Are you using executable for vampire from 31.05.2022? This one uses player.ini instead of riva.txt and defaults to FroggerNG movie plaver.

It looks like that:

FroggerNG.68k FS AUTOSTART AUTOEXIT FREQDIV=1

;Riva display=pip fullpip pubscreen="sdl screen"

;FFPlay -quiet -gui 0 -fs -autoexit

where uncommented player is used.

You may try Riva.

I've enabled previous version to download anyway.

I had quick look and I could reproduce issue by disabling "NoGuru" patch in MCP. When I have more time I will look more into it.

(2 edits)

Hi

Can you run this workbench on WinUAE and see if it also crash there?

vanillatd_no_vamp version uses 8bit screen, maybe it doesn't work on your setup?

arczii

(1 edit)

Can't reproduce that. Fine here on V4SA+ with CoffinOS. What core do you have?

Thanks for report, I could reproduce and hope that this version works fine?

https://mega.nz/file/EocgSY4D#t4gFonJ0mn5kFU74TR-l2SPOhaiOsMjkp7r4vpyZ02c

You want to load just Covert Ops without main game? You may be missing menu background images. Look into SnoopDos.

Second, just wondering how I can activate 'funpark' mode. This is built in to the expansion game, and just needs to be activated.

Not sure if the final NOD expansion mission is possible without being able to force them to fire on target, with a key press, instead of moving closer to fire.

Never tried that, might need to investigate.

Cool.

"Thats ok, the PPC tag is just for these types of games which need a fast CPU"

But users may think game NEEDS PPC and tell that to others...

I've moved a stealth tank next to enemy tanks and it wasn't being shoot unlike normal light tank. Maybe it's not invisible on close range.