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ARDEACT

16
Posts
4
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A member registered Mar 09, 2019

Recent community posts

(1 edit)

Could you please develop a VR mode for maximum immersion? I want to be absolutely "scared" you know, I'm a bit of thrillseeker

Huh, I haven't used it for awhile but I ran it again and now it's working. Great, but may I also suggest the implementation of RIFE? DAIN, a little less quality but way faster render times.

I try to render something and it says cudnn error, fair enough, I had a fresh install on my PC and i don't have cudnn so I install the latest version. I open it up and DAINAPP just crashes the first command prompt that comes up, I can see "Traceback". I believe another person here has had that problem, probably the version of cudnn is too new?

Have you tried the "remove duplicate frames" feature? You sort of have to do a weird work around: extract frames with remove duplicate frames, go to your frames and see if you can remove any more, and then import the PNG sequence to DAIN then process.

Both are important factors. But I would say VRAM is probably more important, as if you don't have enough, you'll be forced to downscale or split frames (which exponentially takes longer!). 12 gigs VRAM should suffice for 1080P. The RTX 3070 is a good option for only 500 compared to the 2080ti 1600, I also believe the tensor cores in RTX cards are used on later versions of CUDnn, therefore drastically improving render times.

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yeah, DAIN only uses your GDDR memory, not system memory lmao. All AI models do

Why does resume render have to auto-start? I want to  import all the settings from the config.cfg and tweak some settings. Nothing too important, just a quality of life improvement.

this doesn't work since DAIN looks for the missing half of the frames. Since 2x interpolation is double the framecount.

is this a real question? Mobile devices don't even support windows applications, and also you need CUDA to run this. 

Oh also the fact you have faster and higher memory capacity, which is a huge difference. You don't have to downscale or split images which is a huge time saver.

I love how good the gifs turn out, it's mp4 quality that cannot be replicated on any other gif assembler. I'm using DAIN just for the gif assembler in conjunction with Waifu2x, but I'm stuck with the 2x multiplier when I don't need to interpolate frames. 

Amazing how you pushed the limits of the gif format, looks almost as good as mp4 export. 

Gifs created on this are amazingly crisp and no-noise. How does it do that? Waifu2x GUI's gif assembler is tons of artifacts compared to this!

I played this games several years ago and i was looking for it since. you know your game is good when i can recollect it, years later.