I'm sadly stuck on loading screen.
arielnlm
Creator of
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Thank you for giving it a try! If I may ask how far have you come, first 2 or 3 levels aren't that chaotic, reason being introducing player to mechanic, gradually increasing difficulty and bullet chaos. But from there on it should be. And there is currently ambient music, do you suggest changing it with some more intense one?
Haha box animation is funny, thanks :D
Oh boy does this game require strategy and quick reactions. At first I thought I could just send troops randomly to kill, gather and reproduce but I was so wrong :D . Strategy I developed: Divide troops in three parts, one smaller for reproducing, one for killing and one for gathering food. But then again if I have too many small groups that's hard to control. If I clump them up one shot from 'amogus' will end my run! Fits the theme very well, it gets very chaotic very fast. I would maybe nerf amogus guy a bit tho. I've truly enjoyed playing it!
I played bit souls too, love the sprites used ;) But that game is soo hard, I couldn't kill Gang Boss. That aside it's really sweet and playable game, add some sound effects, make stamina usage lower and voila!
Cheers!
First of all congratulation for finishing the game and furthermore with only 8 deaths! I can't believe you sticked with it for such a long time, what more can one developer wish? Those little ones are, oh, they can be most annoying at times. In combination with spikes I tried to make player on constant move with little to no room for safe spots (rest). That's maybe too hardcore for some and I probably went overboard with it but it is what it is now (at least for the duration of jam) :D.
Secret level well... guess I phrased that poorly and I'm sorry for that. Final level is is meant to be 'secret' one. Reason being that you find 'secret' of wizard's journey. Either way proper secret level will be added with alternative ending with your name in it, of course if you agree and give me permission for that :)
Thank you and cheers!
Nice to hear that you liked it! Sound can be easily overlooked (I know from experience) and that's even more of a case in game jams where you focus on core gameplay so people trying your game could experience it in a best possible way.
Feedback is always appreciated and more then welcome :) "Retracted" - damaging sprite should show spikes "peeking" from the ground, it completely makes sense but I guess I just got used to sprite as it is now and overlooked it. When it comes to dashing I was changing it from mouse position to movement direction and vice versa. Couldn't really decide which one is better and in the end I sticked with first one (mouse pos).
You hit the spot with the third one for sure! Game needs enemy balancing, and when I look at it now most of the players probably haven't passed 4th level, where the game gets a lot harder.
Thank you again for such in depth feedback!
I will definitely give a try to your games, both game jam one and bit souls, but in an hour or so :)
Relaxing music and meteor shower haha, love it! Concept is good but the game is lacking some things. Add some kind of space-y background, makeshift earth and maybe let meteors hit the earth (causing exploding effect) and it would be even better! Overall nice one, I read that you are beginner dev and I wish you all the best for future games :)