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Arijkx

18
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1
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47
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A member registered Mar 01, 2024 · View creator page →

Creator of

Recent community posts

https://arijkx.itch.io/parallax-background-lost-kingdom

wow ur artworks are also awsome alina ;O ! do you have instagram or twitter to follow ? didn't find any link in ur profile.

thank you Alina :) 

Sí, claro, estaba planeado ofrecerlos también como paquetes de parallax. Primero quería usar los fondos para ver cuánta demanda hay por mi estilo.

¿Te gustaría recibir un archivo de Aseprite o prefieres las capas como archivos PNG? Todas las capas ya existen por separado, ya que este fondo fue diseñado originalmente para un parallax. :)

Si no quieres esperar al lanzamiento oficial, puedes agregarme y escribirme en Instagram o Discord. ¡Un saludo! Arijkx.

thank you <3

thank you :) 

in v1 you have 7 different runes. every rune have 3 different animations effects.

thank you! <3

thank you :)

"Haha, I like it! I love top-down roguelike games <3

But after I die, I can't restart. Maybe you could add a restart button or an option to go back to the menu? Or is the game crashing?"


OMG <3 

(6 edits)

Hello fellow Game Developers and Pixel Art Enthusiasts!

I'm planning to create a new free series of pixel art assets and would love to hear what you need the most. Whether you're working on your next big game or just looking to expand your pixel art collection, your opinion matters!

1. What type of pixel art assets do you need the most?

  • Swords
  • Runes
  • Tilesets
  • Character sprites
  • Items/Objects
  • Environments
  • Others (please specify)

2. What resolution do you prefer for your projects?

  • 8x8 pixels: Perfect for minimalist games, icons, or simple objects. Quick to animate but limited in detail.
  • 16x16 pixels: Ideal for character sprites, tilesets, and smaller objects. Good balance between detail and simplicity.
  • 32x32 pixels: Provides more room for details and complex animations. Suitable for more detailed characters and objects.
  • 64x64 pixels and higher: For highly detailed characters, large objects, and background graphics. Lots of room for details but requires more effort to create.
  • 128x128 pixels and higher: For extremely detailed characters, intricate objects, and expansive background graphics. Allows for very high detail but requires significant effort to create.

3. Do you have any specific wishes or suggestions?

I'm really excited to hear your ideas and look forward to creating assets that help with your projects. Let's create some amazing pixel art together!

Thank you so much for your support and feedback!

Best regards,  Arijkx

____________________________________________________________________________

Feedback List: 

  • 64x64   [ +2 ]
  • 128x128   [ +2 ]
  • Isometric Content   [ +1 ]
  • Character Sprits   [ +2 ]
  • Environments [ +2 ]
  • Tilesets [ +1 ]
  • Items/Objects [ +1 ]

I am very excited! 

I had a look at your project on your website and I think your game idea is amazing! 

(1 edit)

thank u Jan! <3 yes it will come lot of more stuff! 

(2 edits)

First, thank u! <3

i uploadet Pixel Art Asset - Portal Monolitic + Animation (v2)
u have now folder name Animations, i put all sprites as png, 63 files, + aseprite animation, + .gif animation.
Do u need other filetyp?

looks good! i like the blue glowing style with black sword comby very cool! :)