Great game. I a little bit too hard for me. But I do suck at these types of games. Overal really good job
ArithMetic
Creator of
Recent community posts
I can't believe I didn't think about adding ways to change people's movement while I was making this. They do have some methods that cause them to go a bit closer together, but other than that they just wander. That would've definitely added more gameplay possibilities. Thanks for the feedback. Also, adding more than just 3 types of popups for different joins and adding more than just 2 people would be cool.
I don't wanna say you're lying, but I find those scores kind of hard to believe without any sort of proof (screenshots) especially for a first-time run. Unless they're any scrap runs instead of all scrap runs, I could see those scores for first runs in that case.
Then again, you could have found a way to move quicker than me.
If the wall doesn't have the bright stuff it doesn't have any friction and you can't use it to move because of this if you have any movement you keep the movement which causes you to move pretty slow sometimes. I didn't really tell the user in anyways how it worked though so it definitely needs work XD.
The audio works when I play it, but a couple of people said it wasn't working for them. Mind if I ask what browser you're using so I can prevent this problem in the future?
Oh, my word this game is soo cool. It fits the theme so well. The music is amazing and it fit so well (did you make the song, if not, what's it called so I can maybe try putting it in my game XD) After hitting a wall and having one pix left, you feel that dead, knowing that there's a wall coming. You don't know when or where, but you know you won't be able to move out of the way to save yourself. It's at this moment that you notice, your savior. Another pix has come down from the heavens to help you light your way. As you collect the new pix and start dodging walls together, you realize, you truly are stronger together. This is immediately followed by crashing into a wall on the right while trying to avoid the one directly ahead.
Also, LIGHTS!!! I didn't really make any games using lights other than my game from this jam, but I like them soo much now :D
If there was one bit of feedback I would give it would be to try and increase the energy of the center light (not necessarily to see more, but rather to see the pix's better) but I really like how it is now, so I'm not completely sure.