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Ark-kun

13
Posts
2
Following
A member registered Jan 30, 2018

Recent community posts

(3 edits)

I did it!

Zero skulls.

It's very hard.

Actually, there is a glitch. But even with the glitch, getting 1 skull is pretty hard yet alone getting to 0 skulls.

The bug: The amount of seeds you get when chopping the tree depends on the selected tree, not the planted tree. I've noticed some issues with the amount of seeds you get and finally understood the reason. You can essentially get infinite seeds. Plant tree1, select tree2, chop tree and you get 2 seeds. But it's still very slow which makes it very hard to defend from the first fast monsters. Putting 4 Medora towers at the end spots might still be not enough to kill them in time.

P.S. The tree growth speed feels inconsistent. Some of the first trees grow almost immediately after being planted. Some take a lot of time.

Finished with 4 red skulls. Is it possible to win flawlessly?

(1 edit)

Звонко кинули пацана. Чуть не сгорел наработе. Не заплатили.

AI is a tool. Humans use tools to create or destroy.

The world is already occupied by non-human intelligent hive-mind entities that are not bound by the three laws of robotics.

These entities are not aligned with the goals of individual humans or the goals of the humanity as a species.

They are already all around you. They surround you.

Can't you see them?

I've activated 5 books. Is there something beyond them apart from the inevitable?

The game is really well-balanced. Wow. 

All buffs/debuffs are interesting. 

I loved the naming jokes.

Possible bug: Please check whether strafe target resets when starting new game. I think I made a shot during the very 1st move of a new game even though I did not have strafe yet.

(5 edits)

Pro tip: Click on the bottom of the information scroll: itch.io interface overlay blocks the top of the scroll.

--

Be me.

Build a nice small working factory. Destroy encroaching abyss shards. 7:00 - nice...

Random fluctuation shifts my factory and it starts spawning shards like  crazy March rabbits on Viagra. Everything explodes. Everything goes into the freaking abyss. 7:59

5 stars. Would fail again.

---

  • Nice graphics.
  • Interesting physics.
  • Exploration.
  • The game is quite challenging due to random spawn, orbital mechanics and space constraints.

OMG, I've finished the game. Love the idea, gameplay, RNG and the art.

I got really lucky. Got 1s lantern without cons. Then got fast greedy repair timer (+3 hull, -1 money every 1s). Unfortunately, it was so greedy I could never buy anything after that. Even the same time that was twice as fast, lol (0.5s).

I wish the timer stopped ticking when the hull is full =)

Possible typo: "THOUGH" vs "TOUGH" @ last screen

(1 edit)

Update: Or maybe that's by design...

There seems to be a bug in level 5-8. After standing for ~4 seconds on the top-most blue button, the middle blue button was not triggering most of the times (2+).

I've initially tried the "I AM SHY" code as it was also seemed related...

A managed to make the game 100% crash on reading the torn note. 

Here is the save file: https://gist.github.com/anonymous/d20aae65dfe2752116b853aa19a99bd6 Just load it and click on the note in the inventory

Error:

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_inv_item_show:

Variable obj_inv_item_show.cross_y(100099, -2147483648) not set before reading it.
at gml_Script_scr_draw_torn_notes
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_scr_draw_torn_notes (line 0)
gml_Object_obj_inv_item_show_Draw_0