I realized that I did push the change to add a custom star name (gear icon top left). More features coming soon.
Arkimedz
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Thanks for the comment and your interest in this. Initially I had started with trying out Perlin noise to generate the background. But the main reason I removed it was that it was taking a performance hit and too long to generate a background that looked reasonably well. To make it look realistic, I was having to do several passes of perlin noise with different frequencies. There might be faster ways to achieve the same thing and that's something I could try in the future. If you know about such approaches - would love to learn about them!
Thanks for the feedback. I have updated it to the Attribution 4.0 International license.
I think that building something end-to-end .. even if it's very simple would be great. So some sort of points system and survival mechanism, difficulty etc .. which the player can play - even if for a very short time - and then win or lose. I think that'll validate if your game engine has all the features you need to start building a real game
Glad you liked it.
About sharing externally: Not at the moment sorry.
I do plan to publish this as a standalone app with the option of adding the seed in the URL so you can either use the main URL for a randomly generated map, or use a URL with seed so it'll always return the map specific to that seed.
It's in my TODO list and will ping you once I publish a standalone app