Very good. Some of the lights were very close together to I kept turning the wrong one off. Love all the film references though.
Arlorean
Creator of
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Nice game. That way of rotating the blocks while holding down the mouse button is really innovative, how did you come up with it?
I can't quite tell if the physics system just can't handle the tower when it gets to a certain height as it just seems to just shake itself apart after stacking a certain number of blocks. 368 was my high score.
Hey TickTock. On reflection we were a bit harsh with our comments yesterday. Please don't let this put you off. You have made a great looking game and we would love to solve the puzzles in there. We see your girlfriend did the art assets in AssetForge, one of our favourite tools. Tell her she did a great job and to keep going with making game art. She's got the knack! Anyway best of luck and well done for getting your game submitted. We know how hard it is to execute on these things, especially given the short timescales. Well done, Rebello (Adam&Dan)
The intro sequence was too long and almost put me off playing the game (a dislike).
However the game itself was fun once I'd started the levels. I never seemed to lose a life at the survive for x seconds level. Not sure why. The right mouse button to jetpac was handy.
Having stats at the end was nice and overall I liked the game.
Well done for making it.
Nicely done. I only had one Xbox controller so I didn't get the multiplayer experience. I found it hard to control the turret with the right stick and then fire with A. It felt like R2/Right Trigger would be more natural.
You typo'd Player 1 as Pleyor 1 on the setup screen.
The HUD was partly offscreen on the left hand side for me too. I have a strange 3000x2000 resolution on a Huawei laptop which probably explains it.
You're not far off a complete game here. Good job.