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Armaxedon

11
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A member registered 18 days ago · View creator page →

Creator of

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Thank you very much for your comment Henry! We are glad you liked it, thank you very much for hosting this jam!

Thank you so much for playing!

Yes, I totally agree with you. We wanted to experiment in making a tutorial mostly to explain the queue and alien dynamics, but for a game with so few mechanics it feels  isn't really necessary (besides for the extra work involved).

Thank you very much for the comment, we'll keep it in mind for future occasions!

Thank you for your comment. I'm glad you liked it! 

We tried to make the ‘drop’ satisfactory, thank you very much for letting us know that it was really important!

Yeah! every time we play we find some new bug. 

We also had problems when you press ‘retry’ because of not resetting things... you learn from everything hehe.

Thank you very much for your comment! I'm glad you liked it!

Perfect then, just in case it wasn't known. Well, good job again, 

I liked it a lot!

Ooh ok, ok, I didn't find that wc. I was just saying that because on the first try I took the coin but I ran out of time. I clicked Retry and started again but with a coin in the inventory (maybe global variables?).

I didn't try to see if the coin was still physically there, but it would be possible to get two coins and pass the game by paying one in level 1. That's why I was saying about the glitch.

Thank you for the reply!

Fun puzzles!

The mechanic of waiting time to recharge the batteries seems unnecessary as it doesn't affect the completion of the puzzles, maybe you could remove it (make it instantaneous) or make it a part of the puzzle solving. 

I still had fun solving the puzzles! great job!

Fun interpretation of the theme!

Personally I think it is a good practice that the game itself explains in some way the controls to use, even if they are at the end of the description.

Otherwise a fun game. By the way, do you have to get the extra coin to reach 100 coins from level 1 by losing, or is it a glitch?

Thanks for your comments! We are very happy that you liked it!

Thank you very much for your comments!

Yes, it is possible that ‘E’ was a good option, it was one of the ideas and it was implemented but in the end we changed it.

By throwing the objects we wanted to generate a bit of a ‘chaos’ feeling and that the player had to keep the objects tidy and not scattered around, even so the physics should certainly be more polished. 

Thanks again!