Thank you very much for your comment Henry! We are glad you liked it, thank you very much for hosting this jam!
Armaxedon
Creator of
Recent community posts
Thank you so much for playing!
Yes, I totally agree with you. We wanted to experiment in making a tutorial mostly to explain the queue and alien dynamics, but for a game with so few mechanics it feels isn't really necessary (besides for the extra work involved).
Thank you very much for the comment, we'll keep it in mind for future occasions!
Ooh ok, ok, I didn't find that wc. I was just saying that because on the first try I took the coin but I ran out of time. I clicked Retry and started again but with a coin in the inventory (maybe global variables?).
I didn't try to see if the coin was still physically there, but it would be possible to get two coins and pass the game by paying one in level 1. That's why I was saying about the glitch.
Thank you for the reply!
Fun interpretation of the theme!
Personally I think it is a good practice that the game itself explains in some way the controls to use, even if they are at the end of the description.
Otherwise a fun game. By the way, do you have to get the extra coin to reach 100 coins from level 1 by losing, or is it a glitch?
Thank you very much for your comments!
Yes, it is possible that ‘E’ was a good option, it was one of the ideas and it was implemented but in the end we changed it.
By throwing the objects we wanted to generate a bit of a ‘chaos’ feeling and that the player had to keep the objects tidy and not scattered around, even so the physics should certainly be more polished.
Thanks again!