What a fun game! I loved playing it, thank you!
ArrBianca
Creator of
Recent community posts
Here... is what I was able to get done. It really really isn't a lot.
https://mudkip1123.itch.io/junebug
WHAT NEXT
Things we have:
- A player that moves and shoots
- Two bugs that do things
- Collision detection between actors
Things we want:
- Build maps for a couple levels. It'll just be shoot bees for now
- Make a thing to load up the rooms. Probably use what I can see in the celeste game as a guide.
- progress to next room when a condition is met
- Walls you can't pass thru. For interesting shaped levels
WHAT NEXT
Things we have:
- An actor framework
- A player that moves and shoots
- A bee looking for work
Things we want for the next stage of development:
- 'follow player' behavior. Maybe this could be written as a dropin 'update' function and applied to multiple enemy types if desired
- collision checking for the player, enemies, and shots
- one more (for now) enemy type
Tonight, I did some refactoring, cleaning up from the slapped-together job that was the shooty code.
Took a page out of the books of some of the demo programs and reduced all of my game objects to 'actors' of varying specificity. This let me build draw and update callback functions into the tables of each actor, and majorly simplified the process of calling them. Additionally, things are now nice and generic for when I move on to adding more
Next up will be adding an enemy type that just tries to chase the player around. Look out!
First game jam? How about, first game.
Making a top down shooter thing with a garden theme. At least, that's the plan. Let's see how it goes!
Using Pico-8 to make this and I'm having a lot of fun putting in some work when I can.
I have a circle that moves and shoots, how cool is that?
I'll try and post gifs and stuff. Looking forward to seeing everyone else's projects and finding out just how far along I'm gonna get.