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Well I feel pretty bad. Stuff came up, didn't get to finish everything I had planned. I'll submit what I have now. 


I learned a lot, and I think that's the important thing?

(+1)

Hey, I didn't get to finish everything I planned either. Fact of the matter is: we both made something. You made a game-- nothing can change the fact that you made a game. A real, actual game with programming and graphics and stuff. That's amazing! And it means you know more than you did before; you're more experienced than you were before, and hopefully you had some fun in the process. That's what this jam's all about.

And if you're dedicated to this project and wanna make more out of it after the jam... You can do that! Totally up to you. World's your oyster.

I, for one, can't wait to play your game.

Here... is what I was able to get done. It really really isn't a lot.
https://mudkip1123.itch.io/junebug

Thank you for your kind words

(+1)

The graphics are lovely. I legitimately love how the game looks. Mechanics-wise, the player actor actually controls very well-- the movement speed and control over shooting direction while moving are responsive and feel like they'd be perfect for dodging enemy attacks.

For 2 weeks of development time (Which is an extremely short amount of time), I think it's a lovely prototype. At the very least, I'm excited to see what you make in the future.