THIS FUCKS i love this. thank you so much oh my g-d. the concept and the execution and the comedy and bizareness...i love this
artherra
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A huge fan also; ever since I played The Black Iris I've been craving something like it as very few other games seemed to have the same style and art direction truly trying to make cosmic horror games into what they could be and this one did NOT disappoint; I've already written a review but I wanted to say it here, too - stunning visuals, incredible concept and story that will stick with me for a long, long time, once again filled with style and beautifully local. I love this one a lot. Made me start collecting witch stones, too VGCHDVG
I also wanted to mention something which I'm not sure if anyone else experienced - I had a bug on the pre-last day where the interact prompt to take a crystal sample did not show up (with the objective itself loading just fine); reloading the entire game did the trick but I still wanted to bring it up in case there could be something done to solve this issue. I think it potentially might've had something to do with me already discovering that location the day before that? I really can't know.
Oh I'd really love to see this expanded upon, I like this style of gameplay and while i am also very very bad at it it's really fun and satisfying and I def will return to it! I only miss more audio, I wish the sub and machines made more ambient Noise for immersion and vibes, but otherwise I really love it! I'll definitely try my hands at those harder days...
Oh I adore this whole concept and I found it incredibly fun! I'd love to see what all the options are, unfortunately I cannot imagine doing anything not nice to the fish I love it.... I was greatly saddened that 'pet', 'touch', 'cherish' and 'admire' weren't options /j
Seriously though, this is a really fun and neat concept and I'd love to see it expanded upon! Keep it up!
Ohh this is a very good and unique concept for a puzzle game and it's decently difficult, i adore the turn-based feel that the puzzles have and the slower gameplay that it results in, it feels methodical and makes it feel rlly satisfying to succeed! I do miss audio, though, but overall, I enjoyed this a lot! The visuals are very lovely, too
I think this is a really neat, simple idea and it's executed very well, I loved messing with the overflow of food in the downtime, and the visuals and music/audio are rlly rlly good; in general I enjoyed my time with this game a lot! the lack of a visual/audio cue past the slow lifting of the food made me think the pump bugged/didn't work at first and it made it feel like it was lifting the food with the Force, but after I realized that i found it more a feature than a bug, honestly cvgdhsvgh very fun!
Honestly? Oh my G-d this game is fun, I spent most of the playing time (at least when I wasn't hissing in absolute focus and StressTM at some of the jumps) laughing, I love this. so much. Funniest game I've played in a while that is also actually fun to challenge yourself to complete and with a rlly, rlly neat concept. just bizarre humor that is simultaneously an actually good game. i love this
Oh this is definitely a difficult one, a good dark souls for fish lovers vcgdhsvgcd but I love it!! the visuals are really good and so is the audio design, and the concept and the idea itself is incredible, i do however agree with an earlier review that the dash could've been longer and to me, the floaty movement makes it hard to evade sometimes, but overall this is a neat idea! The monster designs are incredible, too, genuinely. i love how their eyes glow in the dark!